Since the first Borderlands in-game, weapon affixes (the words making up the weapon's name) have been important. They determine all of the gun's stats on a predetermined basis and are somewhat predictable once you've seen enough of them. For example, in Borderlands 2 with weapons made by Dahl, an "Onslaught" assault rifle has a higher magazine capacity than the base magazine, while a "Feral" assault rifle has a rate of fire. and higher precision. These affixes were sometimes, but not always mutually exclusive, and Legendary weapons in particular are defined by their unique affixes (an accessory part), which makes some Legendary weapons incompatible with certain other parts of the weapon.
The problem is, in previous games you couldn't visualize these parts in-game detail, you could only make educated guesses based on models taken from weapon stats, unless you used a third-party program like Willowtree, a save editor that can also be used to customize create guns in your save file.
Fortunately, this is no longer the case in Borderlands 3; all parts of the weapon are visible in the game. To do this, hover over a weapon and "inspect it" (the F key on the keyboard or click the right control stick of the controller). That brings us to four tabs, the last being Weapon Parts, which breaks down each part and what it does in-game.
It sounds like a small thing, but it makes it much easier for you to determine which weapons are optimal for your build in endgame scenarios, especially with Legendary weapons and other particularly rare or unique widths. If you get a weapon characterized by its high damage power… with an affix that reduces its damage, don't fully write the weapon out just yet, see if you can find one with a more optimal configuration.
For many gamers, this information might not be usable, but it's good that Gearbox decided to implement a feature that is the main reason people turned to a third-party program, which they didn't. had no intention of using in the past, which allows people not to use a middleman. it didn't really want to modify the files.