Here is a complete list of all upgraded weapon talents in The Division 2: Warlords of New York except Exotics and Named Items (these will have their own item once the information is compiled. ). A list of all the new gear talents can be found here, if that's what you're looking for.
Many weapon talents in The Division 2: Warlords of New York are shared between different weapon classes, so to ensure that the list remains easy to analyze, each weapon talent will be listed by name first. , then by what weapons it can be found, then its description. Talents exclusive to a single weapon class will be at the bottom and bold, so they're easier to locate in this list.
Special Note Before You Begin: All Weapon Talents can be saved to the Recalibration Library, Talents found on Named Weapons, which are “perfect”, have improved versions of Talents found below. Now let's start:
- Bread basket
- All weapon classes
- Landing body hits add a bonus stack + 35% headshot damage to the next headshot for 10s. The maximum stack is 3.
- All weapon classes
- Killer
- All weapon classes
- Killing an enemy with a critical strike grants + 40% Critical Hit Damage for 10s.
- All weapon classes
- Preservation
- All weapon classes
- Killing an enemy repairs 10% armor over 5 seconds. Headshots improve repair by an additional 10%.
- All weapon classes
- Optimistic
- All weapon classes
- Weapon damage is increased by + 3% for every 10% missing ammo in the magazine.
- All weapon classes
- Tense
- All weapon classes
- Grants + 10% Critical Hit Damage for every 0,5s you fire. Stacks up to five times.
- All weapon classes
- Close and personal
- All weapon classes
- Killing a target within 7m grants + 30% Weapon Damage for 10s.
- All weapon classes
- Quick hands
- All weapon classes
- Critical hits add a stack of 4% reload speed bonus. Maximum stack is 40%
- All weapon classes
- Sadistic
- All weapon classes
- Deals + 20% weapon damage to bleeding enemies. After 4 kills, bleed the next enemy you hit.
- All weapon classes
- Vindictive
- All weapon classes
- Killing an enemy with a status effect applied grants you and all your allies 15m 15% critical strike chance and 15% critical strike damage for 20s.
- All weapon classes
- Cleaning
- All weapon classes
- Amplifies weapon damage by 2% for every 5 yards you move away from your target.
- All weapon classes
- Steady hands
- All weapon classes
- Hits grant a cumulative + 1% Accuracy and Stability. At 100 batteries, consumes them to recharge the magazine.
- All weapon classes
- punchline
- All weapon classes
- Headshots grant + 20% skill damage for 8s.
- All weapon classes
- Without eyes
- All weapon classes
- Deals + 20% weapon damage to blinded enemies. After 4 kills, apply blind to the next enemy you follow.
- All weapon classes
- Alight
- All weapon classes
- Deals + 20% weapon damage to burning enemies. After 4 kills, the engraving is applied to the next enemy you hit.
- All weapon classes
- Perpetuation
- All weapon classes
- Headshots grant +50 status damage and duration to the next status effect you apply.
- All weapon classes
- Reformation
- All weapon classes
- Headshots grant + 30% Skill Repair for 8s.
- All weapon classes
- Lucky shot
- Rifles, sniper rifles and pistols
- The capacity of the stores is increased by 20%. Missed shots from the cover have a 100% chance of coming back to the magazine.
- Rifles, sniper rifles and pistols
- Measured
- Assault rifles, SMG and LMG
- The top half of the magazine has 20% rate of fire and -30% weapon damage. The lower half of the magazine has a -20% fire rate and a total of 30% weapon damage.
- Assault rifles, SMG and LMG
- Fusilier
- Rifles
- Landing headshots adds + 10% weapon damage bonus for 5s. Maximum stack is 5. Additional headshots refresh duration.
- Rifles
- Boomerang
- Rifles
- Critical hits have a 50% chance of returning the bullet to the magazine. If a bullet is returned to the magazine, the next shot has + 40% more damage.
- Rifles
- Near the view
- Assault rifles
- Benefit from + 80% stability at the cost of an optimal range of -35%.
- Assault rifles
- On empty
- Assault rifles
- Reload from empty grants + 30% weapon handling for 10s.
- Assault rifles
- Overwhelmed
- Assault rifles
- Every 3 reloads from the vacuum increases the capacity of your base store by 100%.
- Assault rifles
- Nu
- Sniper rifles
- Hitting an enemy without armor grants + 50% Headshot Damage for 5s.
- Sniper rifles
- First blood
- Sniper rifles
- If the range is limited, your first shot fired out of combat or after a full empty reload inflicts bullet damage to any part of the body.
- REQUIRES: Requires telescope with 8x magnification or greater.
- Sniper rifles
- Pummel
- Shotguns
- 3 consecutive kills fill the magazine and grant + 40% weapon damage for 10s.
- Shotguns
- Pumped
- Shotguns
- Reloading grants + 1% weapon damage for 10s. Stacks up to 25 times.
- Shotguns
- Outsider
- SMG
- After killing an enemy, gain 100% optimal range and 100% accuracy for 10 seconds.
- SMG
- Unshakeable
- SMG
- Switching to this weapon grants + 300% weapon handling for 5s. Kill refresh the buff. The exchange deactivates all weapons for 5 seconds.
- SMG
- Disturbs
- LMG
- Grants + 18% weapon damage at the cost of -25% Stability and -25% Accuracy.
- LMG
- Frenzy
- LMG
- For 10 rounds in magazine capacity, gain + 3% fire rate and + 3% weapon damage for 5s on empty reload.
- LMG
- Overwhelm
- LMG
- Removing an enemy, which is not currently removed, grants + 10% Weapon Damage for 12 seconds. The maximum stack is 4.
- LMG
- Rescue
- Guns
- Killing a target has a + 70% chance to reload the magazine.
- Guns
- Finisher
- Guns
- Swapping this weapon within 10 seconds of killing an enemy grants 30% critical strike chance and 30% critical strike damage for 15 seconds.
- Guns
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