Fishtail drift
Normally with driving games a fishtail drift is done with rear-wheel drive cars, where you hold the gas and press the break through the drift, swinging the back of your car during the turn. This allows you to keep as much momentum as possible while making a turn. This type of drift should really only be used in more gradual turns. Since Hot Pursuit Remastered doesn't really care about front wheels, rear wheels, or four-wheel drive, it's a little harder to emulate exactly as it should, but the method is, more or less, the same. , as well as the effect.
You perform this type of drift by holding the gas during the turn, pressing the brake at certain intervals during the turn, causing the rear of the car to come off in the opposite direction to the direction you want it to go. the car goes. Depending on the car, you'll likely break a little harder as you enter the turn, but you'll want to start relaxing the break intervals as you exit the turn. Some cars are quite sensitive to this because you will have less traction with them and some cars are lighter, but if you start to try this with more beginner vehicles you will start to feel how the drift should work and take that into account.
Sliding fin
It's kind of a weird drift that really only happens from game to game, of which Hot Pursuit Remastered is one: Slippery Drift sees you entering a turn with such speed that all you've got. need to drift is to ride the wheel in the bend. as quickly as possible while releasing gas as you enter the turn. This could be used in the circumstances where a normal fishtail fin would be used, in general, but would be much safer if you didn't mind losing a little momentum to gain a little more control during the turn. It helps if you are not confident enough in a turn or need to leave space between you and the riders around you.
It's interesting that this is an option because a drift like this isn't exactly something I see all the time as you normally have to use gas or break in some way to drift, but it's possible to do it. To engage in a slippery drift, you're going to want to hit the outside of the turn at maximum speed, let go of the throttle and steer as hard as you can inside the turn without hitting the edge, then hit the gas again when you start to come out of the turn. This drift, again, is for more gradual turns.
The Power Slide fin
This is, hands down, my favorite way to drift in this game and pretty much any other where it's an option and there are basically two ways to do it as it works very similar to both. previous techniques but is incredibly aggressive, pay big if it works and can give you a significant win or lead over your opponents. What you're doing here is, through the top of the turn, hammering your nitrous to, you guessed it, propel you into the turn and give you more momentum coming out of the turn. However, this can be very risky as you might come to a near complete stop if you hit the edges and you could very well lose full control if you do more than just hit other cars from certain angles.
How you would do this is you enter the turn as you would the other two techniques, but just as you are about to enter the exit of the turn you put it on the nitrous. and you come out of the turn, making sure to counter-steer in case your car gets a little out of control. In the early days, you don't really need to do this to do anything other than show yourself off as nitrous is best retained for straight runs, but as you advance through the higher difficulties, master a technique like this. - this can be very convenient.
A technique like this can also lend itself well to handbrake turns, which are almost mostly used for making sudden 180 turns and hairpins almost exclusively because you're losing a lot of momentum. Using nitrous in such a turn tries to compensate for the lack of momentum, but something like that in a game like this should only be used sparingly and even then you will only really use it. when you play as the police.
Speaking of which, there is a way in this game to militarize your drifts and handbrake turns:
Drift Slams
When Hot Pursuit first appeared about ten years ago, Criterion loaned out one of the most popular mechanics from its own racing game franchise: the takedown. Hot Pursuit has ensured that the teardowns are a little less technical but still operated under, more or less, the same principle: with enough contact, your car is removed and gets back on track. The greater the inertia applied to the force, the less it takes to exit the runner. With that in mind, one of the easiest ways to hit your opponents hard is to hit them while you're drifting.
The ideal way to perform a drift slam is to be further to the inside of the turn than your target, and with your drift, to be a little looser on your drift than you normally would. In most cases, this should point you straight to the edge of the track, but the idea here is to use your opponent as a way to stay on the track. You should only really hit your opponent once or twice and after hitting them you should walk away using nitrous if possible to regain the momentum you lost. It could also be used if you are not as confident in your ability to drift, especially if you are fighting for position, as you effectively hurt your opponent more than you hurt yourself in this way.
That should cover pretty much everything you need to know about drifting in Hot Pursuit Remastered. Don't forget to check out our review of the game!