Tell Me Why Chapter 3 - Garage Loft Puzzle Solutions, How to Open the Box

Tell Me Why Chapter 3 - Garage Loft Puzzle Solutions, How to Open the Box

How to open the box

Before you mess anything up, we always try to give advice on what to do to find the solutions to the puzzle yourself. If you just prefer to know the answers, you can go ahead. But if you want to solve them, here are some tips on how to open the box, breaking down the concepts that help explain the puzzles in the garage attic.


In short, you have to find the three symbols to open the box, but they are hidden behind three more puzzles in the software. This all matches up with previous Tell Me Why puzzles, where you read a story from the Book of Goblins and apply it to what's in front of you. However, this goes after the first one to where you instead use the information obtained after completing the previous puzzle. To find the first story you use, keep reading the garage loft puzzle solutions below.


Garage attic puzzle solutions

Here are the complete solutions to each puzzle found in the hidden attic of the garage. We've also included the necessary symbols to open the box at the end, which you can use if you like, but the story elements of the puzzles are also important. Even if you don't want to solve them yourself, you need to go through each puzzle before you open the box.

The Goblins Trick the Mad Hunter - For this one, it's just about finding differences in the art of the book and on the wall. To complete it, simply interact with the title, castle, hand, princess, and central bush. This will open a small door, revealing a symbol used to open the box and offering more history from Mary-Ann's life. You will want to read it because it contains the solution to the next puzzle.



Her cruel parents kept her locked in their moldy palace - Using the items and information found in the previous puzzle, you can solve this one quite easily. You just need to interact with where you want the "golden lady" to go on each level. Simply use the following: Bird (2nd from left), Dancer (far left), Bulb (far right), and Painter (second from right). This will open another box with information for the next puzzle.

One day she took her tiara and ran to the forest - For this one, you walk through the series of events that brought Mary-Ann to Delos Crossing. To solve it, just select the castle, the flowers, the clock, the hut and finally the central table. This will open the last box needed to open the box.


The loft box combination ends up being l, e and o. There are more puzzles and boxes for you to explore here if you wish, but none are required to continue. These come back to the use of stories from the Book of Goblins. As these are optional, you'll have to figure them out yourself for now, but let us know if you need any help and we'll break them down as well. Just follow the stories and it should be pretty straightforward.


Hope everything helps explain how to open the box in the garageloft using these puzzle solutions.




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