I know, you need a certain score in forging to do that ... a certain score in alchemy to do the other ... in short with all the skills of Skyrim is crazy! For this reason, as usual, we ran to your help with this guide on how to quickly increase the skills and where to find the coaches of each of them! Have fun!
MAGICAL ABILITIES
ILLUSION
The school of illusion teaches the mind manipulation of enemies. Advancing in this skill makes it easier to cast spells like Fear, Calm, and Invisibility
Beginner Illusion
You can cast novice level illusion spells with half the magicka
Synergistic illusion
The combined casting of an illusion spell greatly enhances its effects requires 20
Apprentice Illusion
You can cast apprentice-level illusion spells with half the magicka requires 25
Illusion Specialist
You can cast Specialist level spells with half of the magicka requires 50
Expert Illusion
You can cast Expert level spells with half of the magicka requires 75
Illusion Master
You can cast Master-level spells with half the magicka requires 100
Hypnotic look
Calm spells act on high-level opponents. Usable in addition to Born Wizard and Soul requires 30
Aspect of Terror
Fear spells act on high-level opponents. Usable in addition to Born Wizard and Animage requires 50
Anger
Frenzy spells act on high-level opponents. Usable in addition to Born Wizard and Animago requires 70
Master of Mind
Illusion spells act on the undead, daedra and automatons requires 90
Animage
Illusion spells act on high-level animals requires 20
Master of Magic
Illusion spells act on high-level individuals requires 40
Peaceful magic launch
The spells of any school of magic cast are silent takes 50
To quickly increase your illusion ability, all you need to do is buy a "Courage" spell - the only one that isn't considered a crime when cast at an NPG - and cast it on whoever you want. A bit boring perhaps, but effective! You can find it at Calcemo, Drevis Neloren, Falion, Farengar - court wizard of Whiterun, Madena - court wizard of Dawnstar, merchant of Riverwood, Sybille - court wizard of Solitude, Wuunferth - court wizard of Windhelm, Wylandriah - court wizard of Riften.
Expert coach: Atub in Largoshbur in the Rift.
Master Trainer: Drevis Neloren at Winterhold Academy.
EVOCATION
The School of Evocation teaches the control of undead creatures and the evocation of the creatures of Oblivion. This ability allows you to cast spells to trap souls and summon.
Beginner
You can cast Beginner-level Summoning Spells with half the magicka.
Summoner (0/2)
You can summon atronach or resuscitate undead twice as far requires 30
Atromancy
Doubling the duration of atronach evocation spells requires 40
Elemental power
Atronach evoked are 50% more powerful than 50% requires 80
Soul mates
You can summon two Atronach or two reanimated zombies takes 100
Synergistic evocation
Launching an Evocation spell significantly increases its duration and requires 20
Necromancy
Increases the duration of undead resuscitation spells requires 40
Dark souls
Undead resuscitated have 100 more health points requires 70
Mystical bond
Evoked weapons inflict greater damage requires 20
Soul Thief
Summoned weapons launch Soul Trap on target takes 30
Bond of Oblivion
Weapons banish summoned creatures requires 50
Apprentice Evocation
You can cast Apprentice-level Summoning Spells with half the magicka requires 25
Specialist Evocation
You can cast Specialist level Summoning Spells with half of the magicka requires 50
Expert Evocation
You can cast Expert level Summoning spells with half of the magicka requires 75
Evocation Master
You can cast Master-level Summoning Spells with half the magicka requires 100
To quickly increase your Summoning ability, simply purchase a "Reanimate Corpse" spell and use it to revive a defeated enemy and kill him again. If you do it several times, perhaps with a simple opponent to defeat, your Summon will increase your Summoning ability in an instant! Another method is to repeatedly cast the "Soul Trap" spell on corpses.
Coach Journeyman: Runil in Falkreath.
Expert Coach: Gestor Phinis at Winterhold Academy.
Master Trainer: Falion in Morthal.
DESTRUCTION
The School of Destruction teaches how to master the energies of fire, frost and electricity. Advancing in this skill allows you to cast spells such as Fireball, Ice Tip, and Electric Dart.
Beginner
You can cast novice level destruction spells with half the magicka
Synergistic destruction
The combined casting of a Destruction spell greatly enhances its effects requires 20 Impact
Most combined throw Destruction spells unbalance your opponent requires 40
Apprentice
You can cast Apprentice level destruction spells with half of the magicka requires 25
Electricity rising (0/2)
Electricity spells inflict 25% more damage requires 30
Growing frost (0/2)
Frost spells inflict 25% more damage requires 30
Rising Flames (0/2)
Fire spells inflict 25% more damage requires 30
Burning flames
Fire damage makes targets run away with very low health requires 50
Master of the runes
You can place the runes five times further away takes 40
Deep frost
Frost damage paralyzes targets with very low health requires 60
Disintegration
Electricity damage disintegrates targets with very low health requires 70
Specialist
You can cast Specialist level Destruction spells with half the magicka requires 50
Expert
You can cast Expert level Destruction spells with half of the magicka requires 75
Master
You can cast Master-level Destruction spells with half the magicka requires 100
A great way to quickly increase destruction is to buy a horse and repeatedly cast one of the three beginner spells, as soon as you finish the magicka or as soon as the horse is in danger of dying, just wait 1 hour and you can start again. If your horse is the one of the brotherhood -Shadowmere - even better! Another method is to use the trick, indicated above, to enhance the evocation with a variant: after resurrecting enemies, kill them with destruction spells!
Coach Journeyman: Wuunferth the Unliving in Windhelm.
Expert Coach: Stentor Sybille at Solitude.
Master Trainer: Faralda at Winterhold Academy.
RECOVERY
The remedial school teaches control over life forces. Advancing in this skill makes it easier to cast spells such as Cure, Drive Out the Undead and Magic Defenses.
Beginner Recovery
You can cast Beginner Level Retrieval spells with half the magicka
Recovery apprentice
You can cast Apprentice Level Retrieval spells with half the magicka requires 25
Synergistic Recovery
The combined casting of a recovery spell greatly enhances its effects requires 20
Shooting (0/2)
Magicka regenerates faster than 25% requires 30
Cheat death
Once a day you regenerate 250 health points automatically when you fall below 10% health requires 90
Refreshment
The healing spells also restore the strength requires 40
Regeneration
The healing spells are 50% more effective than 50% requires 20
Recovery Specialist
You can cast Specialist Level Retrieval spells with half of the magicka requires 50
Ravenous defence
Magic defenses recharge your magicka when they're hit by other people's spells requires 60
Necromago
All spells are most effective against the undead requires 70
Expert Recovery
You can cast Expert Level Retrieval spells with half the magicka requires 75
Recovery Master
You can cast Master Level Retrieval spells with half of the magicka requires 100
The best solution to quickly increase recovery is to equip one hand with the Equilibrium magic and the other with the Supreme Care!
Expert coach: Carcette the Caretaker in The Hall Of The Vigilant and Colette Marence in Winterhold Academy.
Master Trainer: Danica Pure-Spring in Whiterun.
ALTERATION
The school of alteration teaches manipulation of the physical world. Advancing in this skill makes it easier to cast the spells of apnea, magic protection and paralysis.
Beginner alteration
You can cast novice level alteration spells with half of the magika
Synergistic alteration
Casting an Alteration spell greatly enhances its effects requires 20
Alteration apprentice
You can cast apprentice level alteration spells with half of the magika requires 25
Wizard's armor
Protection spells, such as Stone Flesh, are twice as powerful without wearing armor requires 30
Magic resistance (0/3)
Block 10% of the effect of a spell requires 30
Alteration specialist
You can cast Specialist Level Alteration spells with half the magika requires 50
Stability
Alteration spells have a longer duration takes 70
Expert Alteration
You can cast expert level alteration spells with half of the magika requires 75
Alteration Master
You can cast Master-level Alteration spells with half of the magika requires 100
Atronach
Absorb 30% of the magicka of any spell that hits you requires 100
The best way to quickly increase your alteration ability is to go to more or less crowded places and use the "Locate Life" spell, it would be even better to use "Telekinesis" but you need a fairly high level.
Coach Journeyman: Melaran a Solitude.
Expert Coach: Dravynea from Kynesgrove in Eastmarch.
Master Trainer: Tolfdir at Winterhold Academy.
ENCHANTMENT
The more powerful the charmer the more magic he can infuse into weapons armor and amulets
Charmer (0/5)
New enchantments are 20% to 100% more powerful - Requires 20 to 80
Soul Press
Soul gems provide extra magicka when you use them to recharge enchanted objects - Requires 20
Soul Siphon
Inflicts a fatal blow to creatures, but not people, trapping 5% of the Soul and reloading the weapon - Requires 40
Fire
Fire enchantments are 25% more powerful - Requires 30
Frost
Frost enchantments are 25% more powerful - Requires 340
Storm
Lightning's charms are 25% more powerful - Requires 50
Reflective
Ability spells on armor are 25% more powerful - Requires 50
Corporeal
The enchantments of health, magicka and vigor are 25% more powerful - Requires 70
Extra effect
You can apply two enchantments to the same object - Requires 100
The best solution to quickly increase the number of soul gems, of any size and power of the soul contained, and weapons that cost little and weigh little - daggers for example! Once that's done, go to an arcane spellcaster and place any kind of bonus on each of the items to get a fair increase in your spellcasting ability. The additional advantage is that you can resell the enchanted weapons and get a lot of money back.
Expert coach: Sergius Turrianus at the Winterhold Academy.
Master Trainer: Hamal in Markarth.
COMBAT SKILLS
FORGING
The art of forging weapons and armor from raw materials
Steel
You can create steel reinforcements and improve them by twice as much...
Arcana
You can create steel armor and improve it twice as much - Requires 60
Heavy Dwarf
You can create dwarf armor and improve it twice as much - Requires 30
Heavy Orchesca
You can create orchestral armor and enhance it twice as much - Requires 50
Heavy Ebony
You can create ebony armor and enhance it by double - Requires 80
Heavy Daedrica
You can create daedestrian armour and improve it by twice as much - Requires 90
Heavy and light draconics
You can create dragon armor and upgrade it by double - Requires 100
Light Elf
You can create elliptical armor and improve it by double - Requires 30
Light and heavy advanced
You can create flake and plate armor and improve them by twice as much - Requires 50
Light glass
You can create glass armor and improve them by double - Requires 70
There's no better way than forging daggers at will to increase your forging ability in the blink of an eye and at modest expense!
Coach Journeyman: Ghorza to Markarth.
Expert coach: Balimund in Riften.
Master Trainer: Eorlund Gray-Mane in Whiterun.
HEAVY ARMOR
Those who are trained in the use of heavy armor make more effective use of armor made of iron, steel, dwarf, orchestral, and daedestrian, as well as draconic armor.
Inflexible (0/5)
Reinforcement level for heavy reinforcement increases by 20% to 100%.
Worthy endowment
25% reinforcement level bonus when wearing full heavy armor - Requires 30
Steel Fist
Bare-handed attacks wearing heavy gloves inflict extra damage equal to their level of armor - Requires 30
Unshakable Bastion
Get 50% less imbalance when wearing heavy armor - Requires 50
Padding
You suffer half the fall damage when you wear full heavy armor - Requires 50
Complete armor
Additional 25% bonus to the ripening when wearing a full set - Requires 70
Conditioning
When you wear heavy armor this doesn't weigh anything and doesn't slow you down - Requires 70
Repel blows
Wearing heavy armor completes 10% of the damage suffered is inflicted on the opponent - Requires 100
Dress up in the best heavy armor you have and go in search of a weak enemy - a crab would be perfect - get attacked and you'll see your heavy armor skill rise. Don't let the crab kill you!
Coach Journeyman: Hermir Strongheart in Windhelm.
Expert coach: Gharol of Dushnikh Yal in the Reach.
Master Trainer: Farkas of the Companions in Whiterun.
BLOCK
The art of parrying enemy blows with shield or weapon. Parrying reduces the damage suffered and the probability of being unbalanced.
Wall of Shields (0/5)
The parade is 20% more effective at climbing
Breakthrough
You can make an attack with the shield loaded - Requires 30
Quick reflexes
Time slows down when you equal a loaded attack - Requires 30
Detour arrows
Arrows hitting the shield do not inflict damage - Requires 30
Lethal Shield
Shield attack inflicts five times the damage - Requires 50
Protected race
Get 50% less imbalance if you only wear heavy armor - Requires 50
Elemental protection
Parrying with the shield reduces fire, frost and electricity damage received by 50% - Requires 50
Disarming breakthrough
Possibility to disarm the enemy with a shield-loaded attack - Requires 70
Charge with shield
Shooting with the shield up knocks out more targets - Requires 100
If you're in an enemy infested dungeon try to put yourself in a position where they can't hit you from behind, so only parry the frontal blows that come at you. If you can do the same thing against renegades or mercenaries it would be even better, having them at twice the attack speed of a normal enemy your ability will increase even faster.
Expert Coach: Njade Stonearm of the Companions in Whiterun.
Master Trainer: Larak of Mor Khazgur in the Reach.
TWO-HANDED WEAPONS
The art of fighting with two-handed weapons, such as swords, war axes and hammers. Those who are trained in this skill will deliver more powerful blows...
Barbarian (0/5)
Two-handed weapons inflict 20% more damage, going up to 100%.
Sample posture
Attacks loaded with two-handed weapons require 25% less force - Requires 20
Overwhelming charge
While shooting you can execute a loaded two-handed attack that inflicts double critical damage - Requires 50
Devastating blow
Attacks from stationary loaded inflict extra damage of 25% with a probability of beheading the enemy - Requires 50
Sweep
Two-handed side-attack loaded with two-handed weapons hits all targets in front of you - Requires 70
Warlord
Backwards loaded attack has a 25% chance of paralyzing the target - Requires 100
Dismemberer (0/3)
Attacks with war axes cause more bleeding damage - Requires 30
Deep wounds (0/3)
Broadsword attacks have a 10% chance of inflicting critical damage - Requires 30
Spaccacrani (0/3)
Attacks with war hammers ignore 25% of the armor - Requires 30
The only good thing to quickly increase this skill would be to equip yourself with a good sword - lighter than an axe and bat - and exterminate hordes of enemies with it all the time!
Expert trainer: Torbjorn Shatter-Shield in Windhelm.
Master Trainer: Vilkas of the Companions in Whiterun.
ONE-HANDED WEAPONS
The art of fighting with one-handed weapons, such as daggers, swords, clubs and axes. Those who are trained in this skill will deliver more powerful blows.
Man-at-arms (0/5)
One-handed weapons inflict 20% more damage, going up to 100%.
Combined gust (0/2)
Two-handed attacks are 20% faster - Requires 30
Cutting edge (0/3)
Attacks with axes cause more bleeding damage - Requires 30
Bone breaker (0/3)
Bats attacks ignore 25% of the armor - Requires 60
Ace of swords (0/3)
Sword attacks have a 10% chance of inflicting critical damage.
Fighting posture
Attacks loaded with one-handed weapons require 25% less force - Requires 20
Critical charge
While shooting you can perform a loaded hand attack that inflicts double critical damage - Requires 50
Wild Attack
Attacks from stationary loaded inflict 25% extra damage with a chance of beheading the enemy - Requires 50
Combined Brutality
Attacks loaded with two weapons inflict 50% bonus damage - Requires 70
Paralysing blow
Backwards loaded attack has a 25% chance of paralyzing the target - Requires 100
The only good thing to quickly increase this skill would be to equip yourself with a good one-handed weapon and exterminate hordes of enemies with it all the time!
Coach Journeyman: Amren in Whiterun.
Expert Coach: Athis of the Companions in Whiterun.
Master Trainer: Burguk of Dushnikh Yal in the Reach.
ARCHERY
The archer is trained in the use of bow and arrows. The better the skill, the more lethal the arrows shot.
Strema voltage (0/5)
The arches inflict 20% more damage to climb up to 100%.
Critical hit (0/3)
15% chance of critical hit inflicting extra damage - Requires 30
Hawkeye
Press the parry command while you aim to enlarge the view - Requires 30
Steady hand (0/2)
When you enlarge the view by aiming, the time slows down by 50% max - Requires 40
Powerful Shooting
Arrows unbalance everyone (except for bigger opponents, such as dragons) half the time - Requires 50
Hunter's discipline
Recover twice as many arrows from corpses - Requires 50
Quick hit
Arrowheads 30% faster - Requires 70
Ranger
You can move faster while you have an arrow incoccata - Requires 60
Perfect Center
You have a 15% chance of paralyzing the target for a few seconds - Requires 100
In the mountains of Skyrim, south of Falkreath there is a girl named Anci who will teach you how to archery without getting paid! A real treat for hardened archers!
Coach Journeyman: Faendal in Riverwood.
Expert coach: Aela, the Companion Slayer in Whiterun.
Master Trainer: Niruin of the Thieves' Guild in Riften.
STEALTH
LIGHTWEIGHT ARMOUR
Those who are trained in the use of lightweight armour make more efficient use of leather, leather, glass, elven and draconic armour.
Agile Defender (0/5)
The armor level for light armor increases by 20% to 100%.
Light form
25 % reinforcement level bonus when wearing full light armor - Requires 30
Unimpeded
When you're wearing light armor this doesn't weigh anything and doesn't slow you down - Requires 50
Complete armor
Additional 25% armor bonus if you wear a full set of lightweight armor - Requires 70
Wind Walker
Vigor regenerates 50% faster if you wear full lightweight armor - Requires 60
Skillful move
10% chance of avoiding all melee damage when wearing full light armour - Requires 100
Dress up in the best light armor you have and go in search of a weak enemy - a crab would be perfect - let them attack you and you'll see your heavy armor skill rise. Don't let the crab kill you!
Coach Journeyman: Scout-Many-Marshes in Whiterun.
Expert coach: Grelka in Riften.
Master Trainer: Mazir inside the Dark Brotherhood Sanctuary.
SNEAK
Stealth is the art of moving without being seen or heard. True experts in this skill can hide even in the absence of cover.
Friend of shadows (0/5)
How far you move in stealth mode is 20% harder to spot you climbing - Requires 20
Stabbed in the back
Sneak attacks with one-handed weapons inflict 6 times the standard amount of damage - Requires 30
Lethal aim
Sneak attacks with the bow inflict 3 times the standard damage - Requires 40
Killer's blade
Sneak attack with daggers inflicts 15 times the standard amount of damage - Requires 50
Silent movements
The noise produced by the reinforcement is reduced by 50% - Requires 30
Light foot
Do not activate pressure traps - Requires 40
Silent rolling
If you snap while sneaking around you will roll forward - Requires 50
Silence
Running and walking do not affect the probability of being spotted - Requires 70
Shadow Warrior
Crouch down and interrupt the fight for a few moments, and induce the most distant enemies to look for another target - Requires 100
Coach Journeyman: Khayla in the Khajiit Caravan.
Expert coach: Garvey in Markarth.
Master Trainer: Delven Mallory in the Thieves Guild in Riften.
PICKPOKET
The stealthy art of pickpocketing the pockets of an unsuspecting underprivileged. A skillful pickpocket is caught less frequently and is more likely to pick pockets of valuables
Read Fingers (0/5)
20% pickpocketing bonus. Weight and value of the object influence the chances of success
Night Thief
You have an additional 25% chance of pickpocketing a sleeping target - Requires 30
Extra pockets
Transportable weight increases by 100 points - Requires 50
Tagliaborse
Pursue gold is 50% easier - Requires 40
Poisonous gift
Poisons placed in the target's inventory silently wound him - Requires 40
Keymaster
Pickpocketing keys is almost always successful - Requires 60
Mock
You can pickpocket equipped weapons - Requires 70
Perfect touch
You can pickpocket equipped items - Requires 100
The best way to quickly increase your pickpocketing skills, in addition to stealing here and saving it all the time, is to learn the skill from the masters and then immediately put what you've learned into practice, so you can quickly get your money back!
Coach Journeyman: Ahkari of the Khajiit Caravans
Coach Master: Silda the Invisible in Windhelm
Master Trainer: Vipir in the Guild of Thieves
ORATORY
This persuasive ability is used to get discounts from merchants and to convince others to do what they are asked.
Negotiate (0/5)
Sale and purchase prices are 10% more favourable
Charm
Get 10% better prices with individuals of the opposite sex - Requires 30
Merchant
You can sell any kind of item to any merchant - Requires 50
Investor
You can invest 500 gold coins in a merchant to permanently increase his gold availability - Requires 70
Fence
You can sell stolen goods to any merchant you have already invested in - Requires 90
Master of Commerce
Every merchant in the world earns 1000 gold pieces to trade - Requires 100
Corruption
You can bribe the guards to ignore your crimes - Requires 30
Persuasion
Attempts at persuasion are 30% easier - Requires 50
Intimidation
Intimidation has a double chance of success - Requires 70
To quickly increase your oratory, start talking to anyone you come across at gunpoint, then if you pass through Riften, stop and have a chat with any NPC and you'll see the skill rise quickly thanks to the continuous dialogue!
Coach Journeyman: Dro'marash of the Khajit and Revyn Sadri caravans in Windhelm
Coach Master: Ogmund in Markarh
Master Trainer: Geraud Gemaine at the Academia dei Bardi
ALCHEMY
Alchemist can create magic potions and lethal poisons.
Alchemist (0/5)
The potions and poisons you create are 20% more potent to rise - Requires 20 and above
Healer
The potions you create that restore health, magicka or vigor are 25% more powerful - Requires 20
Benefactor
The potions you create with beneficial effects have an additional magnitude greater than 25% - Requires 30
Experimenter (0/3)
Eating one ingredient reveals two effects - Requires 50
Snake blood
50% resistance to all poisons - Requires 80
Purity
The negative effects are removed from the potions created. Positive effects are removed from created poisons - Requires 100
Poisoner
The potions (poisons) you create are 25% more effective - Requires 30
Concentrated poison
The poison applied to the dua weapon for two shots - Requires 60
Green Thumb
Get two ingredients from plants - Requires 70
The only solution to quickly increase your alchemy is to create as many potions as possible, in this regard click here for the list of potions and ingedients needed!
Coach Journeyman: Lami a Morthal
Coach Master: Arcadia in Whiterun
Master Trainer: Babette of the Dark Brotherhood