Little Nightmares II - All Hats and Glitch Scraps

Little Nightmares II - All Hats and Glitch Scraps

Including the paper bag that Mono starts with, there are twelve hats - eight of which can be found in the base game and eighteen glitch scraps. Some of them are so well hidden that you will likely miss some even if you actively seek them out. Luckily, we've done the legwork and below you'll find a quick chapter-by-chapter guide on where to find each collectible. For a more precise location, you can check out our Little Nightmares II guides.



All collectibles by chapter

Chapter One

Glitch 1:

After going down to the broken bridge, before climbing over the wooden planks, crawl through a small tunnel and you will find the first problem in the cave to which it leads.

Glitch 2:

After crawling through a hollow log blocked by a bear trap, crawl underneath and you will come to another small cave that houses Glitch 2.

Hat 1:

The first hat is inside the house. Once out of the kitchen, go through the door opposite to the locked one and you will find her on the carpet.

Glitch 3:

After leaving the house you will see an outside toilet - the third problem is inside.

Hat 2:

After crossing the broken bridge with the help of Six, you will come to a cage suspended in the air. The second hat is inside.

Glitch 4:

The last problem can be found at the very end of the chapter after crossing the sea on your makeshift boat carrier. It's on the shore next to a TV.


Chapter two

Glitch 1:


Near the start of the chapter, you'll need to push a TV over a ledge to propel Six up. She will then help you cross the space where a staircase has collapsed. Come back to where it started and you will find the first problem in the chapter.

Glitch 2:

You will find the second problem in the playground outside the school. It's towards the back of the playground next to a bicycle.

Hat 1:

There is also a hat in the playground. You can find it in the dumpster next to the main entrance.

Glitch 3:

After you get separated from Six, you will need to beat some brutes. If you go through the broken door to the room with the second tyrant, you will reach a hallway. The glitch will be inside the third locker.

Hat 2:

Hat number 2 is in the bookcase and can be reached using the sliding ladder.

Glitch 4:

Shortly after escaping the library you will come to a reception with a grand staircase. The problem is on the left side of the stairs next to a broken handrail.

Glitch 5:

After unlocking the door at the bottom of the stairs you will come to a tiled hallway. Go down the stairs and move the cart aside so you can enter the pantry. The problem is on top of a freezer.

Glitch 6:

The last problem in the chapter can be found after leaving school. It's in front of a collapsed alley next to a paper boat.


Chapter three

Glitch 1:

The first problem can be found at the back of the utility room where you find the torch near the start of chapter three.


Hat 1:

The first hat of the chapter is in the playroom which leads from the x-ray room. This is the same room that contains the rabbit with the key inside. The hat is at the top of the shelves.

Glitch 2:

After unlocking the door using the key you found inside the bunny and heading to the next room, you'll come to a hallway lined with cages filled with prosthetics. Turn left from the door leading to the hallway and walk to the end of it and you will find the second problem.

Glitch 3:

Shortly after escaping a group of patients, you'll drop into a small room with a bed and a toilet. Exit the room and slip into the hole in the bars on your right. You will come to an open door and inside is your third problem.

Glitch 4:


Shortly after escaping the hallway full of gripping hands, you will come to a shower room. Across the room is a crate. Move it aside and crawl through the vent and you will find your last problem in the chapter.

Hat 2:

After escaping the medic and descending from the ceiling into the locked mortuary, you'll need to crawl through one of the drawers in the next area. The hat is in the bottom drawer next to the table.

Chapter four

Glitch 1:

After leaving the hospital and reaching the streets below, the first glitch in Chapter Four is in the sewers which can be accessed through a manhole in the streets.


Glitch 2:

At the end of the elevator puzzle, once you've reached the top of the elevator, there's a box across the room. Move it aside and crawl into the small room that contains the second problem in the chapter.

Glitch 3:

Shortly after finding the second problem, you step out onto a rooftop. Climb out the window under the wooden porch and you'll find the third problem in a small shed with cages inside.

Hat 1:

Shortly after finding the remote, you'll come to a room with a stack of letters leading to a vent that has the first chapter hat.

Glitch 4:

Shortly after you take the first hat, descend the zipline to a building across the street. Jump out the window, go through the roof, and climb through the next window to find the last problem.

Hat 2:

The final hat can be found inside the electrified shop above the shelves near the window you initially enter. You will need to use the cart to access it.

Additional hats:

There are also a few hats that you collect that you cannot find in the base game. These are, as follows:

  • Nome's hat - Nome's Attic DLC set in Chapter 1
  • Mokujin Hat - Pre-Order Bonus
  • Final hat - reward for completing the game




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