Legends of Runeterra's next update - version 1.5 - will be released very soon. Riot Games' latest deckbuilding title patch will introduce new game mode labs, a season of Fortune continuation, along with bug fixes and other expected changes.
If you're looking for information on what's new in Update 1.5, we've got you covered.
What is Legends of Runeterra Labs mode?
Labs will be an experimental version of Legends of Runeterra's Game Types. They are all about variety and introduce a bit of chaos into procedures, but are less competitive than Gauntlets, the latest new game mode added.
Instead of building a traditional deck, players choose from a random assortment of champions at the start of a match. These champion cards will start in your hand and randomly generate a deck for you to fight against your friend or opponent online.
Update 1.5 will see the first Lab, titled ARAM, fixed, and each patch following Update 1.5 will see a new or slightly modified Lab made available.
Full Legends of Runeterra 1.5 patch notes
For a more detailed look at the changes in Update 1.5, take a look below.
Changes to shipment archiving
- When writing a three-region set, you slightly increased the frequency with which Archetype Packs entirely contained in your three regions will be offered to you during your wild selections.
- When writing a mono-region game, reduce the frequency with which the corresponding mono-region archetype will be offered to you during your wild choices
Old evil
- Added: Brittle steel, caught in the cold
War injuries
- Added: Stalking Wolf
- Removed: Merciless Raider
Fish bones
- Added: Eager apprentice, pistol engaged
- Supprimé: Crackshot Corsair, Rising Spell Force
- Wild Choice Bonus Chance increased to Very High (from High)
Fluft and Tuft
- Added: For Demacia !, Fury of the North, Iceborn Legacy
- Deleted: Babbling Bjerg, Omen Hawk, Sergeant Vanguard
- Wild choice bonus chance reduced to High (from very high)
Noxian Might
- Added: Blade's Edge, Death Lotus
- Removed: Grenadier of the Legion
Raid parties
- Added: Elixir of Iron, 1 Year Yeti
- Removed: Lonely Poro
Spell Garlands
- Ajouté: Insight of Ages, Shadow Assassin, Will of Ionia, Yordle Grifter
- Removed: Double Up, Salvage, Solitary Moine, Spirit's Refuge
- Wild Choice Bonus Chance increased to Very High (from High)
Put on your outfits
- Added: Elixir of Iron, Unmarked Reaver
Safe unlock schedule
- The vault unlock time has been moved from Tuesday to Thursday at 8 a.m. (local time based on the shard)
- This week's vault duration has been extended to nine days to transition
Various settings
- Good stolen cards cost two to three
- Lone Monk card strength reduced from four to three
- Text of the rules of many maps updated for clarity and consistency
- Quest UI has been updated and moved to a side panel
- Matchmaking queue and VS screen context now determined by the equipped map in your loadout
- A sixty second cooldown has been added to some VO interactions between cards so that they are not heard repeatedly when reading multiple copies of the same cards
- Affected units will now play their standard Summon VO until the cooldown is reset.
Bug fixes
- Fixed an issue where rewards could sometimes grant players Skyward Strikes (a non-collectable card) instead of a collectible community card. Affected players saw all copies of Skyward Strikes removed and Common Wilds (1-3) added to their inventory to replace them
- Fixed an issue where Draven's VFX Ax Spinning would leave pink trails
- Fixed an issue where Anivia would play Eggnivia Transformation VFX when transforming into High Winds of Anivia
- Fixed an issue that prevented Fizz from playing higher level