Never was there a harder choice to make in Diablo 3 ! With which character will we descend into battle against the horrors of the Flaming Underworld? Our guides will certainly help you to choose the best character among the Barbarian, the Witch Doctor, the Wizard, the Demon Hunter and the Monk. Below you will find the characteristics, active and passive skills of the Witch Doctor.
Shamans are spiritual warriors who can summon and be helped by the souls of the dead and creeping creatures. Summoning zombies and vermin, shamans are free to attack their enemies with explosive skulls, clouds of stinging poison and curses of decay. The shamans' ability to infect, slow down and terrorize enemies gives them unparalleled control on the battlefield. They can manipulate enemy movements and attacks with control curses or spells, making opponents easy prey to their families. Shamans can also scatter the area with flames or poisons that slowly consume the vitality of advancing enemies. Although some shamans prefer to avoid melee, preferring to empower their families and weaken enemies from afar, they are still able to personally finish off weakened opponents.
KEY FEATURES
FAMILIES
Shamans surround themselves with hordes of... various beings: hybrids, zombies, bats, fetishes, spiders and much more. Many of these creatures stay at the side of their master and fight until they are killed, while acting as convenient additional targets.
DESTRUCTIVE SPELLS
Shamans are able to control the terrifying spells that damage enemies with clouds of acid, flames and swarms of locusts. They can even sacrifice the bodies of their followers in order to strike their opponents with razor-sharp bone fragments.
CURSE AND WITCHCRAFT
Witchcraft that can weaken and kill slowly can help to extinguish even the most terrible infernal demons. Shamans have many similar gimmicks at their disposal, including debilitating poisons and spiritual energy darts that capture the health and vitality of the enemy.
BATTLEFIELD CONTROL
Those who try to fight against shamans must also fight against the control of their mind and body to limit their effectiveness in combat. The enemies of the Informed Heath are kept at bay by the ghostly hands of the undead, they can be turned into chickens, put on the run in terror or forced to attack their allies to general astonishment.
RESOURCE - MANA
The shamans' innate bond with the Informed Heath allows them to exploit an immense reserve of spiritual energy called mana. Mana is an abundant resource but it regenerates very slowly. Shamans must therefore carefully choose their spells and witchcraft to avoid being without mana and exposed to enemy attacks. Since mana regenerates slowly, shamans try to spare it by relying on semi-permanent additions to their arsenal, such as hybrids and horrible zombies that offer protection and debilitate the enemy without consuming more mana. Shamans have an abundant reserve of energy to exploit immediately and, if necessary, they can create immense destructive waves that can mow down most enemies sitting down.
SKILLS AND RUNES
Primary active skills
POISON DART
Costs 4 Mana points at level 1
Throw a lethal poison dart that inflicts 100% poison damage plus 40% poison damage
Runes of Skills
SCHEDULE
Unlock - level 6
Fires three darts that cause 60% of the weapon's damage as poison damage.
STUN DART
Unlock - level 13
Dart venom slows the target by 60% for two seconds.
DARDO DI SPINE
Unlock - level 25
Restore 11 Mana points for each enemy hit by darts
FLAMING DART
Unlock - level 43
Inflame the dart, inflicting 160% of the weapon's damage as fire damage
SNAKE CONSTRICTOR
Unlock - level 52
Turns poisonous darts into snakes that have a 30% chance of stunting the target for 1.5 seconds
CADAVERIC SPIDERS
Costs 2 points Mana
Throw a vase with four spiders attacking nearby enemies for 16% of the weapon's damage as physical damage before dying
Runes of Skills
JUMPING SPIDERS
Unlock - level 9
Summon jumping spiders that jump up to 25 meters to attack enemies and inflict 19% of the weapon's damage as physical damage
SPIDER QUEEN
Unlock - level 18
Evokes a spider queen that generates spiders that cause 16% of the weapon's damage as poison damage.
LETAL KIDS
Unlock - level 33
Evokes deadly spiders that restore 2 mana points per hit
MEDUSA KIDS
Unlock - level 45
Summon spiders with a 25% chance of paralyzing the enemy with each attack
SHEETS
Unlock - level 55
Evoke fire spiders that cause 21% of the weapon's damage as fire damage
PLAGUE OF TOADS
Costs 18 points Mana
Invokes an invasion of toads that inflicts 130% of the weapon's damage as poison damage to touched enemies
Runes of Skills
TOADS
Unlock - level 17
Evokes exploding fire toads causing 169% of the weapon's damage as fire damage
GIANT TOOTHPASTE
Unlock - level 24
Summon a giant toad that swallows enemies for 5 seconds, inflicting 24% of the weapon's damage per second as physical damage. Adds a 5-second recovery
SHOWER OF TOADS
Unlock - level 35
A shower of toads from the sky causes 130% of the weapon's damage for two seconds as poison damage to enemies in the area.
VELENEOUS ROSPS
Unlock - level 51
Evokes yellow toads that cause 130% of the weapon's damage as poison damage and have a 15% chance of confusing the affected enemies for 4 seconds
AFFINITY OF TOADS
Unlock - level 54
Removes the cost in Toads' Mana di Piaga
FIRE BOMB
Costs 6 points Mana
Throw an explosive bait that inflicts 85% of the weapon's damage as fire damage to enemies within 8 meters
Runes of Skills
RAPID FIRE
Unlock - level 28
Instead of exploding in an area, Fire Bomb can hit up to six extra targets. Damage is reduced by 15% per rebound
RICOCHETING BONES
Unlock - level 31
It bounces the skull up to twice
FIERY PIT
Unlock - level 38
The explosion generates a fiery puddle that inflicts 8% of the weapon's damage as fire damage for 3 seconds
PIROGEIST
Unlock - level 47
Creates a column of flames that fires at the nearest enemy, causing 140% of the weapon's damage as fire damage for 3 seconds.
SPECTRAL BOMB
Unlock - level 60
In addition to the normal explosion, the skull generates a bigger wave that inflicts 20% of the weapon's damage as fire damage to enemies within 28 meters.