Not all classes have received massive adjustments, but Druid has certainly seen a large number of class changes. Below is the full list of class changes made to Druid in Shadowlands prior to the Patch 9.0.1 expansion. For the full patch notes, be sure to check out the link here, where additional class changes are listed.
Druid - Shadowlands Update 9.0.1 Class Changes
GENERAL
- Travel Form floor forms can no longer be mounted.
- The ability Stag Form has been renamed Mount Form, and ground forms can be mounted when using this ability. The ability is learned from Tome of the Wilds: Mount Form available in Druid Order Hall, The Dreamgrove, and is automatically learned for players who have already learned Tome of the Wilds: Stag Form prior to the update.
- The Lunarwing Skin can be mounted when selected as the Hairdresser Flight Form Skin.
- Lunar Strike has been renamed Starfire.
- Solar Wrath has been renamed Wrath.
- All Druids can now use the following abilities:
- Ferocious Bite - Finishing move that deals physical damage per combo point and consumes up to 25 additional energy to increase damage by up to 100%. Requires cat form.
- Bark Skin - Your skin becomes as hard as bark, reducing all damage you take by 20% and preventing damage from delaying your spellcasting. Lasts 12 seconds. Usable in cases of dizziness, freezing, incapacity, fear or sleep, and in all forms of metamorphosis.
- Cyclone - No longer a PvP talent. Throws the enemy target into the air, disorienting it but rendering it invulnerable for up to 6 seconds. Only one target can be affected by your cyclone at a time.
- Distressed Roar - Change into Bear Form and let out a savage roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.
- Ironfur - Increases armor for 7 seconds. Requires Bear Form.
- Anger - Throws a ball of energy at the target, inflicting Nature damage.
- Swipe now limited to 5 targets.
- The following talents have been adjusted:
- New Talent: Heart of the Wild (Replaces Typhoon) - Abilities associated with the chosen affinity are greatly boosted for 45 seconds. 5 minutes of recharging. Moves you into the correct form when cast, except in Affinity of Restoration.
- Restoration Affinity: The healing of your Restoration spells has been increased by 30% and mana costs reduced by 50%.
- Balance Affinity: Balance spell damage is increased by 30%. The damage of your balance abilities is increased by 30% and Starsurge is instantaneous.
- Feral Affinity: The damage of your Feral Abilities is increased by 30%, and critical hits with attacks that generate a Combo Point generate an additional Combo Point.
- Guardian Affinity: Bear form grants 20% more stamina, multiple uses of Ironfur can overlap, and Frenzied Regeneration has 2 charges.
- Mighty Bash now stuns the target for 4 seconds (was 5 seconds) and has a 1 minute cooldown (was 50 seconds).
- New abilities have been added to their respective affinities:
- Restoration Affinity: Ursol Vortex
- Equilibrium Affinity: Typhoon
- Wild affinity: Maim
- Guardian Affinity: Incapacitating Roar
- New Talent: Heart of the Wild (Replaces Typhoon) - Abilities associated with the chosen affinity are greatly boosted for 45 seconds. 5 minutes of recharging. Moves you into the correct form when cast, except in Affinity of Restoration.
- PvP talent changes:
- Cyclone is no longer a talent and learned by all druids at level 48.
- Heart of the Wild has been renamed Force of the Wild.
BALANCED
- New Mastery: Total Eclipse - Solar Eclipse increases Nature damage by 11% and Lunar Eclipse increases Arcane damage by 11%.
- The Eclipse passive has been redesigned and works with Balance Affinity (Talent): Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empower Starfire for 15 seconds. These eclipses occur alternately.
- Eclipse (Solar): Wrath's casting time has been reduced by 15% and damage increased by 20%.
- Eclipse (Lunar): Starfire's casting time is reduced by 15% and increases Starfire's critical strike chance by 20%.
- Starsurge now increases Wrath and Starfire's damage bonus for the duration of the eclipse and costs 30 Astral Power (was 40).
- Celestial Alignment maintains both Eclipses and grants 10% Haste for 20 seconds. Starfall now has a 40 yard radius around the launcher and moves with the launcher for the duration, avoiding targets that are not in combat. Starfall's damage has increased dramatically.
- Shooting Stars is no longer a talent and has been learned by all Balance Druids at level 49. Shooting Stars now generates 3 Astral Power (was 4) and the proc chance has been increased by 50%.
- Moonfire and Sunfire now generate 2 Astral Power (up from 3).
- Wrath now generates 6 Astral Power (was 8).
- Starfire now generates 8 Astral Power (was 12).
- Celestial Alignment and Embodiment: Chosen of Elune (talent) no longer has a global cooldown.
- Innervate's duration has been reduced to 10 seconds and he no longer has a global cooldown.
- The following talents have been adjusted:
- New Talent: Solstice (replaces Shooting Stars) - During the first 6 seconds of each eclipse, Shooting Stars drops 300% more often.
- Nature's Balance now generates 1 Astral Power every 2 seconds in combat (up from 2 Astral Power every 3 seconds).
- Redesigned Soul of the Forest - Eclipse increases Wrath's astral energy generation by 50% and increases Starfire damage to all other enemies by 150%.
- Starlord now grants you 4% haste for 15 seconds (was 3% haste for 20 seconds).
- Incarnation: Chosen of Elune now grants the benefits of Celestial Alignment and 10% critical strike.
- Star Drift now increases Starfall duration by 2 seconds and damage by 15%.
- Fury of Elune deals reduced damage to secondary targets.
- PvP talent changes:
- Stinging Thorns now cause Tangled Roots to take damage every 3 seconds instead of damage upon removal.
- The radius of the Moon and stars has been increased to 5 meters (was 3 meters).
SAUVAGE
- Survival Instincts now has 1 charge (was 2).
- Rake deals 60% more damage while stealthy (was 100%).
- Shred deals 60% more damage while stealthy (was 30%).
- Berserk has been redesigned: Go Berserk for 20 seconds, causing Rake and Shred to deal damage as if you're stealthy and give finishing hits a 20% chance per combo point spent to repay 1 combo point.
- Berserk and Incarnation: King of the Jungle (talent) no longer has a global cooldown.
- The following talents have been adjusted:
- Sabertooth now extends Rip by 1 second (was 4 seconds).
- Balance Affinity Moonkin Form no longer has a 90 second cooldown.
- Incarnation: King of the Jungle now grants Berserk perks, reduces the Energy cost of all Cat Form abilities by 20%, and allows Prowl to be used while in combat.
- Bloodtalons has been redesigned - When you use 3 different combo point generation abilities within 4 seconds, the damage of your next 2 Ferocious Tears or Bites is increased by 30%.
- Brutal Slash is now limited to 5 targets.
GOALKEEPER
- New Ability: Berserk - Go Berserk for 15 seconds, reducing the cooldowns of Mangle, Thrash, Growl, and Frenzied Regeneration by 50% and the cost of Ironfur by 50%. 3 min recharge.
- New Ability: Infected Wounds - Mangle and Maul slow the target's movement speed by 50% for 12 seconds.
- Incapacitating Roar now transforms you into Bear Form when used.
- Berserk no longer has a global cooldown.
- The following talents have been adjusted:
- New Talent: Renewal (Replaces Ursol Vortex) - Instantly heals you for 30% of your maximum health.
- New Talent: Tooth and Claw (Replaces Lunar Beam) - Auto Attacks have a 20% chance to Empower Maul, stacking up to 2. Overpowered Mauls deal 40% more damage and reduce target damage by 15% for 6 seconds.
- Incarnation: Guardian of Ursoc has been redesigned - Improved bear form that grants Berserk perks, allows Mangle to hit up to 3 targets, and increases max health by 30%. Lasts 30 seconds.
- Pulverize now reduces target damage by 20% for 10 seconds and has a 30 second cooldown (reduces all target damage by 9% for 20 seconds).
RESTORATION
- Ironbark now has a 1,5 minute cooldown (was 1 minute).
- Swiftmend's cooldown is now 15 seconds (was 25 seconds), costs 11% mana (was 14%), and consumes an active regeneration, wild growth, regeneration, or germination effect on the body. duration to instantly heal an ally.
- Innervate's duration has been reduced to 10 seconds and he no longer has a global cooldown.
- The following talents have been adjusted:
- New Talent: Nourish (Replaces Prosperity) - Restores 135% spell power to a friendly target. Costs 15% mana, 2 seconds cast time, and receives a triple Mastery bonus: Harmony.
- New Talent: Proliferation (Replaces Stonebark) - No longer a PvP talent. Apply the effects of Lifebloom, Rejuvenation, Wild Growth, Regrowth's heal over time to an ally. Now has a 1 minute cooldown (down from 45 seconds).
- Stonebark is no longer a talent and its increased healing bonus effect will be learned again in Shadowlands.
- PvP talent changes:
- Invasive Vines have been redesigned and renamed High Winds - Cyclone leaves the target in shock, reducing damage by 25% for 4 seconds.
- Feed has been removed.
- Revitalize has been renamed Reactive Resin.