WoW Shadowlands - Patch 9.0.1 Shaman Class Changes

WoW Shadowlands - Patch 9.0.1 Shaman Class Changes

Not all classes have received massive adjustments, but Shaman has certainly seen a fair amount of class change (the added health of reincarnation is certainly nice). Below is the full list of class changes to Shaman in Shadowlands pre-expansion Update 9.0.1. For the full patch notes, be sure to check out the link here, where additional class changes are listed.

Shaman - Shadowlands update 9.0.1 class changes

GENERAL



  • New Passive: Improved Reincarnation - Reincarnation now revives you with 20% additional health.
  • All shamans can now use the following abilities:
    • New Ability: Tongue of Fire Weapon - Imbue your weapon with the Fire element for 1 hour, causing each of your attacks to deal additional Fire damage.
    • Chain Heal - Heals the friendly target, then jumps to heal the 2 most injured nearby allies (3 for restoration). Healing is reduced by 30% with each jump.
    • Healing Creek Totem - Summons a totem at your feet for 15 seconds that heals an injured party or raid member within 40 yards every 2 seconds.
    • Lightning Shield - Surround yourself with a Lightning Shield for 30 minutes. Melee attackers have a 100% chance to take Nature damage. Only one elemental shield can be active on the shaman at a time.
    • Chain of Lightning - Hurls a bolt of lightning at the enemy, dealing Nature damage, then leaping towards other nearby enemies. Affects 3 targets in total.
    • Flame Shock - Sears the target with fire, dealing Fire damage, then additional Fire damage over 18 seconds.
    • Frost Shock - Cools the target with Frost, inflicting Frost damage and slowing the target's movement speed by 50% for 6 seconds.
  • PvP talent changes:
    • Skyfury Totem, Grounding Totem, and Counterstrike Totem now have 50 hit points (was 5 hit points). Any damage suffered automatically kills the totem.

ELEMENTARY



  • New Ability: Spiritwalker's Grace - Summons leading spirits for 15 seconds, allowing movement while casting shaman spells. Castable during casting.
  • Flame Shock now has a duration of 18 seconds (was 24 seconds).
  • Lightning Shield: Generates 5 Maelstrom for the Shaman when attacked.
  • Lava Wave proc chance reduced to 10% (was 15%).
  • Ancestral Guidance (Talent) no longer has a global cooldown.
  • The following talents have been adjusted:
    • New Talent: Echo Shock (replaces Call Thunder) - Shock the target for elemental damage and create an ancestral echo, causing your next direct damage or healing spell to cast for free 1 second later.
    • New Talent: Static Discharge - Discharge excess energy from your Lightning Shield, inflicting Nature damage to an enemy within 40 seconds every 0,5 seconds for 3 seconds. Targets with your Flame Shock on them are preferred.
    • Elemental Blast now increases your critical strike, haste, or mastery by 3% instead of stat ratings and spawns 30 Maelstrom. Elemental Explosion Overload generates 15 Maelstroms.
    • Totem control has been removed.
    • Ascendance now unleashes a lava explosion on all of your Flame Shock targets and refreshes their Flame Shock duration to 18 seconds upon activation.
    • Primal Elementalist's Primal Fire Elemental Meteor is now limited to 8 targets.
    • Primal Elemental's Eye of the Storm of the Primal Storm is now capped at 6 targets per pulse.

ENHANCEMENT

  • The Maelstrom resource and the Maelstrom bar have been removed.
  • New Ability: Windfury Weapon (Replaces Passive Windfury) - Imbue your primary weapon with the Wind element for 30 minutes. Each primary hand attack has a 25% chance to unleash two additional attacks, each dealing Physical damage.
  • New Ability: Windfury Totem - Summons a Windfury totem with 5 health at the caster's feet for 2 minutes. Party members within 30 yards have a 10% chance when attacking automatically to swing once more.
  • Maelstrom weapon has been redesigned - When you deal damage with a melee weapon, you have a chance to gain a Maelstrom weapon, stacking up to 10 times. Each Maelstrom weapon stack reduces the casting time of your next damage or healing spell by 20% and increases the damage or healing of your next spell by 20%. A maximum of 5 Maelstrom weapon stacks can be consumed at a time.
  • Feral Spirit now spawns a Maelstrom weapon stack immediately, and a stack every 3 seconds for 15 seconds.
  • Lightning Shield now has an additional effect - When Lightning Shield deals damage, you have a 50% chance to spawn a Maelstrom Weapon Stack.
  • Chain Lightning has an additional effect - If Chain Lightning hits more than one target, each target hit by your Chain Lightning increases the damage of your next Lightning Crash by 20%.
  • Stormbringer no longer causes any cooldowns for your next Stormstrike, but it will still have a 5% chance to reset Stormstrike's remaining cooldown.
  • Lava Lash damage reduced by 50%, now has a 12 second cooldown, and has an additional effect: Damage is increased by 100% if your raised hand weapon is imbued with the Tongue of Fire weapon.
  • Frostbrand has been replaced by Frost Shock.
  • Frost Shock shares a cooldown with Flame Shock.
  • Frost Shock and Flame Shock cooldowns are now shortened by Haste.
  • Tongue of Fire has been replaced with a Tongue of Fire weapon.
  • Rockbiter has been deleted.
  • Crash Lightning now deals reduced damage against additional targets.
  • The following talents have been adjusted:
    • New Talent: Lashing Flames (Replaces Boulderfist) - Lava Lash now increases Flame Shock's damage to its target by 100% for 12 seconds.
    • New Talent: Stormflurry (Replaces Landslide) - Stormstrike has a 25% chance to strike the target a second time and deals 40% normal damage.
    • New Talent: Ice Strike (Replaces Totem Mastery) - Strike your target for Frost damage, blocking it by 50% for 6 seconds. Ice Strike will also reset the cooldowns of your Flame and Frost Shock spells.
    • New Talent: Elemental Assault (Passive) (Replaces Overload) - Stormstrike's damage is increased by 15%, and Stormstrike now spawns 1 Maelstrom weapon stack.
    • New Talent: Fire Nova (Replaces Searing Assault) - Unleash a burst of fire damage from all targets affected by your Flame Shock, dealing Fire damage to up to 6 targets within 8 yards of your targets. flame shock.
    • New Talent: Stormkeeper (Replaces Fury of Air) - Charge up with Lightning, causing your next 2 Lightning Bolts or Chains of Lightning to deal 150% more damage and instantly cast.
    • Hot Hand now allows melee auto attacks with the Tongue of Fire weapon active to have a 5% chance to reduce Lava Lash cooldown by 75% and increase Lava Lash damage by 100% for 8 seconds.
    • Elemental Blast now increases your critical strike, haste, or mastery by 3% instead of stats.
    • Forceful Winds Windfury bonus damage is now 50% (was 80%).
    • Hailstorm has been redesigned - Each Maelstrom weapon stack consumed increases the damage of your next Frost Shock by 35% and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed.
    • Fracture no longer has a Maelstrom cost and now has a mana cost of 6%.
    • Ascension now causes you to explode with Nature damage upon activation, dealing damage to all enemies within 8 yards.

RESTORATION



  • New Ability: Water Shield - The caster is surrounded by water globes, granting 50 mana every 5 seconds. When a melee attack hits the caster, the caster regains 2% of their mana. This effect can only occur once every few seconds. Only one of your elemental shields can be active on you at a time.
  • New Ability: Mana Tide Totem - Summons a Mana Tide Totem at the caster's feet for 8 seconds, granting 100% increased mana regeneration to party and raid members within 10 yards.
  • Earth Shield is no longer a talent and is learned by all Restoration Shamans at level 22.
  • Riptide duration is now 18 seconds (was 15 seconds).
  • Flame Shock now has a duration of 18 seconds (was 21 seconds).
  • Lava Wave proc chance reduced to 10% (was 15%).
  • The following talents have been adjusted:
    • New Talent: Surge of Earth (Replaces Earth Shield) - Consume up to 3 charges of Earth Shield to heal up to 3 allies near your target Earth Shield per charge consumed.
    • Torrent now increases Riptide's initial healing by 20% (was 30%).




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