Screaming Wing Abilities (Phase 1)
Heartbreaking cry: Shriekwing inflicts 11380 Sonic damage to all players in line of sight and an additional 2276 Sonic damage every 2 sec for 12 sec. Players also drop Sanguine Ichor at their location.
- This attack will trigger twice per phase and is a
- Breaking line of sight with Shriekwing as she throws it allows you and your team to evade attack, so you'll want to either run to a nearby pillar and put it between you and Shriekwing or tank it. near a pillar to make the move easier for everyone. Shriekwing will stay in place, so the tanks will be able to move as well.
- Anyone hit by the attack will take significant damage, but that's not what stings this ability. Anyone affected by Heartbreaking cry will drop a Sanguine Ichor (An ichor pool that inflicts 3414 Shadow damage every 1 sec to players in it) at their feet, and those pools
- If too many people are affected by this, you will find yourself running out of safe places to not only stand, but also find out. Phase 2 is immensely more difficult.
Echolocation: Shriekwing detects a player and descends on his location after 6 sec.
- This ability will mark several players who will then have to move to the outer edges of the room.
- 8 seconds after the casting, the marked players will be hit by Descent (Shriekwing inflicts 7967 Physical damage to all players within 5 yards) and a supply of Sanguine Ichor will appear at their feet.
- le Sanguine Ichor that's why you have to move to the edge of the room. Prioritize areas with the least traffic.
- Another version of Descent, Descendant mortelle, also exists. It can be dodged, but will still drop a pool of Sanguine Ichor.
Blood wave: Shriekwing inflicts 5690 Shadow damage to all enemies and an additional 1707 Shadow damage every 2 sec for 12 sec.
- It is the test of healing throughout the encounter. Healers need to keep the raid healthy and make sure to complete the tanks before it goes off to make sure they don't get bombarded if it's next to it. Bloody bite.
Blind scan: Shriekwing inflicts 9104 Physical damage to all players in a 12 yard frontal cone.
- Blind Swipe will target a random player, but will not follow them. Anyone in the cone can run out to avoid damage, but soaking it and following it with burst care is a viable way to deal with it as well.
- At a distance can sit more than 13 yards from the Shriekwing and never worry about this ability.
Bloody bite: Shriekwing inflicts 27313 Physical damage and afflicts the target with 10 applications of Bloodthirsty.
- This is the tank-buster, and the bloody debuff will require a tank swap.
- Exanquished deals low damage every 1,5 seconds, increases Physical damage by 5%, and decreases healing received by 10% per stack. Healers should make sure that the tanks are fully filled before being hit by Bloody bite.
- The tank that was not hit will have to mock and take over as the main tank.
- Every 1,5 seconds a stack of Exsanquined will drop, so the entire debuff only lasts for 15 seconds.
Abilities (Phase 2)
Blood Veil: After reaching 100 Blood, Shriekwing fades into the shadows and begins to blindly prowl The Grand Walk. Players within 12 yards of Shriekwing are assassinated.
- Throughout phase 1, Shriekwing will gain “Blood” energy over time. After about two minutes, the boss will cast Veil of blood and go to phase 2.
- This attack is a one-hit kill. If you or anyone in your raid walks within 12 yards of Shriekwing, they will die.
- Shriekwing will patrol the arena, weaving between the pillars. Keep your distance and maintain line of sight with Ear cry.
- Phase 2 ends after Shriekwing runs out of energy (i.e. after 40 seconds). All Sanguine Ichor ground pools will be removed.
Heartbreaking cry: Works the same as in phase 1.
- You don't need to hug the Pillar to avoid this ability - just have something between you and the boss. Prioritize staying out of Shriekwing's path (to avoid triggering Descendant mortelle attacks), and maintain your distance due to Veil of blood.
Sound in Echo: Echoing screams inflict 7966 Sonic damage on contact, horrific for 4 sec, and descends there after 6 sec.
- This ability is channeled over 6 seconds and spawns small circles on the floor that bounce around the room.
- Touching one will scare your character for 2 seconds, followed by Descendant mortelle 3 seconds later. This will generate a Sanguine Ichor on the ground.
Castle Nathria: A Glimpse of the Screaming Wing
Shriekwing is simple in concept, but players fail to break line of sight for Heartbreaking cry can lead to too much pressure on your healers and few safe areas to stand in. In addition, players who do not place their Sanguine Ichor at the edge of the arena during Descent will slowly lead to a wiping.
Finally, Phase 2 will require all players to simultaneously maintain their distance from Shriekwing while breaking line of sight to ensure Heartbreaking cry don't fill the room with Ichor. This, and players will need to avoid the rings spawned by Sound in echo, lest they find themselves feared in the deadly 12-meter ring Veil of blood.
To break everything down into bullets:
- Tanks should pull Shriekwing near a pillar, so that everyone can more easily break line of sight during Ear cry.
- THAT IS TO SAY.
- If you are targeted by Echolocation (you will have a red arrow above your head) run to the outside edge of the arena where the traffic is lowest to drop your Sanguine Inchors.
- The tanks should swap and mock after each Bloody bite.
- Once Shriekwing throws Veil of blood and between Phase 2 stay more than 12 meters from her to avoid instant death.
- Keep breaking line of sight to avoid Ear cry.
- Dodge the circles of Sound in echo to not only avoid fear, but to prevent Deadly descents to fill the room with Sanguine Ichors.
Follow these steps to defeat Shriekwing at Nathria Castle.
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