All new Peril On Gorgon skills are listed below by category:
- Melee
- 1Hand: 1H melee critical hits ignoring 100% armor
- 2Main: Potency attack and sweep chance to stun + 50%
- Remote
- Handguns: Critical hits ricochet and hit another enemy
- Long Weapons: Non-critical hits ignore 50% armor
- Heavy Weapons: Gear instantly recharges after using the last of its ammo
- Defense
- Dodge: When dodging, 25% chance to stun enemies within 3m
- Block: Perfect blocks deal damage to the attacker instead
- Dialogue
- Persuade: Chance to curl up resets after 10 seconds, allowing a damaged human to curl up
- Lie: Chance to Scramble resets 10s after Automechanical attacks you
- Intimidate: 20% chance that creatures you strike with a critical strike will become terrified
- Stealthy
- Sneak: Stealth attacks that kill their targets will not alert other enemies
- Hack: Hack deactivated the automechanics to scramble them
- Lockpick: The first item of each locked container that is free to open can be stolen without consequence
- Technology
- Medical: After using the inhaler, gain + 20% damage per consumable slot used, lasts 10s
- Science: Critical chance and hold of science weapons are determined by science skill, whichever is higher
- Engineering: inserting a new mod has a 100% chance of recovering the existing mod
- Direction
- Inspiration: Companions provide 10% skill bonus to player skills when on Uncertainty
- Determination: When a companion is referred to the unreliable, another companion can replace him