Disintegration Beta it officially ended on Thursday after two days of intensive rehearsals. A taste that showed us the potential of the Arena mode and which has tested stability but which, at the same time, has allowed us to understand something more of this title signed V1 Interactive and created by Marcus Lehto, co-creator of Halo.
Dystopian future and brain in a tin box
Not much is known about the story yet. In fact, the technical beta was used by the development team to check user reactions, to understand which mechanics work better and which do not, and to monitor the behavior of the servers.
But we understood a little something: Disintegration seems to be set in a future where degradation hovers over the planet and where humanity seems to have reached its sunset. It seems to offer a chance of survivalIntegration, un process that allows to keep the human brain inside robotic bodies, real sentient armor armor. However, the procedure does not have the same effect on everyone: some try to abandon any link with their humanity, others try to preserve what is left. In short, the title seems destined to put us in front of an almost philosophical battle. In addition, this element gives us hope in terms of depth of the characters who could therefore have their own dimension and a rather interesting personality, despite the exteriority makes them similar.
Proven Beta Disintegration… Disintegrated?
Now let's talk about the impact with the game world and with everything that becomes evident to the eye.
In a word? Nice!
For a technical beta I was expecting a slightly more pronounced level of harshness, especially in the care of graphic effects, colors and definition of the models, all elements that instead seem to be already excellent.
Colors they are alive, the models defined, the HUD all in all working and the lighting gets along. In short, the impact is very positive indeed.
It is not known if the arenas and settings will actually remain those, however at the moment, although they are a bit generic and look a bit like mega boxes in which to move users, the general impression was not so negative. We are in the most absolute degradation, at the sunset of the human race and it is quite obvious that everything is very desolate, bland, a little dark and gaunt.
The action focuses on characters who are enhanced by the chromatic choices and are more defined than the rest, while the setting, in its poverty, is devoted to realism, in clear contrast with the current trend that tries to make everything more cartoonish.
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For Disintegration Beta, Retrieval and Control the two game modes
Two modes can be tested during the beta, both designed for 10 players: Retrieval e Control.
Don't expect anything new. Retrieval it involves two teams involved in two rounds during which one team tries to get the troops on the ground, with an object to transport, to certain points on the map, while the other team obviously has to prevent it. In Control instead, even if the Team vs Team mode is always present, the goal is to conquer and maintain as many areas as possible by making sure that the troops on the ground remain alive and within the conquered perimeters.
https://www.youtube.com/watch?v=GZC68Q7A6Jg
The equipment included in Disintegration Beta was 7, corresponding to 7 different Crews, each with different stats, skills, weapons and roles. The choice of the set also reflects on the appearance of our character but do not expect anything too serious: in fact, we go from outfits that recall the Joker to those that imitate Daft Punk. A touch of sympathy that makes the experience particularly fun.
Ah, a little note: we have tried 7 but the sets in the final version should be more.
Disintegration Beta: how to play
If the game modes are pretty clear and simple, managing the character is rather difficult.
But before explaining the reason, let's try to frame the title: Disintegration definitely is an FPS, offers typical Arena Shooter mechanisms and includes many elements typical of RTS.
Confused? Well, think about the impact on whoever plays it for the first time. In fact, to keep up you will have to be appealing to your abilities multitasking, to the whole concentration you have and a good deal of reflexes.
Because? I paint the scene for you.
When I started the game, I found myself inside one of these Gravcycles, a bodied overcraft for the apocalypse. Thus begins with healthy air combat.
Do not get distracted because immediately after you will have to manage your soldiers on the ground. This means that you will not only have to worry about your own safety but also that of your cyborgs.
The combination of the two elements will be vital in order to succeed and become true number ones.
Disintegration on the skin: Hamletic doubts
The overall impact of Disintegration is really good. It is striking for the freshness with which it faces the shooter genre and for its ability to introduce mechanics typical of RTS, but also for the skill with which it engages the player while offering a technical sector that promises really well.
However, it is a bet: how many players will be willing to give it a chance? Will it become just a niche title? And, if so, will this niche be large enough to repay V1 Interactive for the effort made?
Then there are some elements to correct, first of all the checks. In my opinion they are not intuitive and easy to master, especially if you decide to face it on the controller. The large number of elements to manage and consider, combined with the frenzy of the game, make the classic pads the weak element of the chain. I know, you are thinking “On PC it will be better”, but a quick comparison with colleagues does not seem to give you reason, at least for now.
However, it is not the case to be demoralized: the game does not yet have a release date and the development team has all the time necessary to correct the shot.