Not all classes have received massive adjustments, but Demon Hunter has certainly seen a decent number of class changes. Below is the full list of class changes made to Demon Hunter in Shadowlands pre-expansion Update 9.0.1. For the full patch notes, be sure to check out the link here, where additional class changes are listed.
Demon Hunter – Shadowlands Update 9.0.1 Modifications de classe
GENERAL
- Newly created Demon Hunters now start at level 8.
- Immolate Aura is no longer a talent for Havoc and is learned by all Demon Hunters through their initial Quest Experience or at level 10.
RAVAGE
- New Passive: Endless Hatred - Increases maximum fury to 120.
- Blur now reduces all damage taken by 20% for 10 seconds (was 35%).
- Transfiguration no longer provides 20% leech. Soul Rending (Talent) will now return 25% Leech on Transfiguration.
- Blade Dance and Death Sweep are now limited to 5 targets.
- The following talents have been adjusted:
- New Talent: Burning Hatred - Immolate Aura generates an additional 60 Fury over 12 seconds.
- New Talent: Unbound Chaos (Replaces Fel Mastery) - Activating Immolate Aura will cause your inner demon to crash into nearby enemies at the end of your next Fel Rush, dealing Chaos damage.
- New Talent: Tempest Glaive - Launch two demonic glaives into a whirlwind of energy, dealing Chaos damage over 3 seconds to 5 nearby enemies.
- Insatiable Hunger now causes Demon Bite to deal 20% more damage and generate 5-10 additional Fury.
- Cycle of Hate now reduces Eye Beam's cooldown by 3 seconds when Chaos Strike repays Fury (was Transfiguration).
- Soul Ripping Leech increased by 5% (was 10%) and gain 25% additional Leech while Transfiguration is active (was 10%).
- Netherwalk's cooldown is now 3 minutes (was 2 minutes).
- Dark Slash has been renamed Essence Break - Slash all enemies in front of you for Chaos damage, and increases the damage your Chaos Strike and Blade Dance deal to them by 40% for 8 seconds.
- Demonic now causes you to enter Demon form for 6 seconds when using Eye Beam (was 8 seconds).
- Nemesis has been deleted.
- Fel Barrage now limited to 8 targets.
Vengeance
- Vengeance Demon Hunters now use Fury as a resource instead of Pain.
- The increase in Demonic Wards in stamina and armor has been moved to a new passive: Thick Hide which increases stamina by 65% and armor by 100%.
- Soul Cleave replaces Chaos Strike, Shear replaces Demon's Bite, and Infernal Strike replaces Fel Rush when selecting the Vengeance specialization.
- Fel Devastation is no longer a talent and will be learned by all Vengeance Demon Hunters at level 11. In addition, Fel Devastation now costs 50 Fury.
- Soul Cleave now heals you for an additional amount for each Soul Shard consumed.
- Soul Cleave is now limited to 5 targets.
- The following talents have been adjusted:
- New Talent: Infernal Armor (Replaces Flame Crash) - Immolate Aura increases your armor by 20% and deals fire damage to melee attackers.
- New Talent: Ruinous Bulwark (Replaces Void Reaver) - Fel Devastation heals an additional 15%, and 50% of its excessive healing is converted to Absorb Shield for 10 seconds.
- New Talent: Mass Extraction (Replaces Soul Barrier) - Demolish the spirit from all around you, dealing Fire damage to nearby enemies and extracting a Soul Shard from the 5 closest enemies, pulling them towards you for immediate consumption.
- New Talent: Demonic - Fel Devastation causes you to enter Demon form for 6 seconds after you finish dealing damage.
- Abyssal Strike now allows Hellish Strike to create a Seal of Flame when you land and its cooldown is reduced by 8 seconds.
- Dying Flames no longer increases the damage of Immolate Aura. It now increases its duration by 50%.
- Feast of Souls healing increased by 25%.
- Charred Flesh has been redesigned - Immolation aura damage now increases the duration of your Burning Mark by 0,5 seconds.
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