In Necromunda: Underhive Wars, you'll take control of a gang as you take on other gangs in vicious tactical combat. The game starts with three gangs, Houses Escher, Orlock and Goliath. Gangs all have different strengths, so in this guide we'll go over all three, and where they excel.
Maison Escher
This all-female gang is fierce melee combatants, receiving bonuses for their agility stats, melee prowess, and intelligence. House Escher wants to reduce the distance and separate enemies in close combat where they have the advantage. Proper use of cover is vital for this gang, as they lack the ranged strength or prowess of their enemies, but can do terrible things to anyone who leaves them too close.
The good news for the Escher gang is that the increased agility rating they enjoy greatly improves their chances of avoiding damage, so you can run the risk of being exposed for a turn if that puts you in a better position. House Escher focuses on smart routes and damage limiting early in the game, then stumbles upon your enemies like a pack of murderous wolves.
Goliath House
Goliath gangers are difficult to take down. While they don't excel at any particular area of combat, they win through simple attrition, trusting their ability to take more damage than their enemies. They have increased stamina, strength, and willpower, which means they can be hit hard and stay in the fight, and when they do damage it tends to hurt. They also thrive in the thick of battle, benefiting from bonuses for taking on multiple enemies at once. If you enjoy a head-on charge against the enemy, House Goliath is for you.
Orlock House
House Orlock prefers to fight from afar, with ranged fire and vigilance bonuses. They also have a good agility buff, which increases their survivability if they take return fire or get caught in a melee battle.
If you like to force your enemy to come towards you, channel them into the lines of fire and pull them apart from a distance, then House Orlock will suit your playstyle. For House Orlock, having good fallback lines is vital, so if you are Are good at thinking three shots ahead and setting up safe routes for you to run and shoot, you'll be good with this gang.