In Star Wars: Squadrons, you hop into the pilot's seat of your favorite Star Wars ship and fly alongside your squad to take down elite members of the Empire or New Republic. You have to work together to survive the combat, and you can take part in air battles or fight in a massive battle with a capital ship that has to descend. The majority of the battles we've seen in the game so far have been fought in the middle of space, but could we see atmospheric maps and combat?
For the moment, we have no concrete information on this subject. The majority of fights and maps take place in the dead of space. However, CG's latest short called Hunted gives us a little more hope for the diversity of the maps and to see the magnificent planets of the Star War universe from a pilot's chair.
In Hunted, we see an Imperial fleet forced to flee Var-Shaa following a successful New Republic attack on their shipyards. A lone TIE interceptor, Varko Gray of the Titan Squadron, is left behind and forced to hide in the damaged wreckage, but then dives to the planet below to escape a chasing X-Wing pilot. The two engage in a brief battle in the mountains before the Interceptor pilot becomes the victor. While the CG short doesn't show an epic battle on the surface, it does show that the developers have their eyes set on these more intimate fights, and these could potentially find their way into the Star Wars: Squadrons game.
Hopefully we'll learn more details after the game officially releases on October 2 on PlayStation 4, Xbox One, and PC. If there are no atmospheric maps, developers Motive Studios could release them in a DLC update alongside additional ships.