Reste: De The Ashes Build 215646 Patch Notes

Reste: De The Ashes Build 215646 Patch Notes

Remnant: From The Ashes is getting a new patch today, bringing a host of changes, quality of life updates, and an all-new game mode. Adventure Mode will allow you to relaunch game zones for Expeditions Unique not affecting your main game, which will allow you to manage the items of your choice without losing progress in your main map. Read on for the full patch notes.


Build number: 215646 Release Notes

GENERAL

DEVELOPER COMMENT: Introducing Adventure Mode - A new game mode that allows players to relaunch individual worlds. You and your team can embark on an adventure through dynamically generated Earth, Rhom, and Yaesha, starting with a single World Stone and ending once you've defeated their World Boss. Dungeon locations, POIs, enemy spawns, and more may be different from what you would expect from the main campaign. Activated from the World Stone in Ward 13, just choose “World Settings” and then select the “Adventure Mode” option to choose the world you want to travel through. It won't replace your campaign's progress and can be rolled over freely without affecting your story. Any items found or traits acquired along the way will be kept by your character. More content, including Corsus, will be added in the future!


  • Dozens of system optimizations and stability fixes
  • Lots of art adjustments, lighting passes, collision fixes

DEVELOPER COMMENT: Although this section is the smallest, it has received the most attention. We are still working on additional optimization and stability measures. For this update, we have made numerous passes on each zone covering the memory footprint, stability, lighting, collisions and many other fixes to make the gaming experience smoother.



BUG CORRECTIONS

  • Fixed issue with Repulsor Banish description damage modifier displaying incorrect information
  • Adjusted the interactive volumes on the doors to prevent characters from warping on the other side
  • Players can no longer fight Ravager if they have already solved the Bell puzzle
  • Fixed an issue preventing status updates from being displayed in the Advanced Statistics tab
  • Minions can no longer trigger melee effects
  • Blink Token can no longer avoid scripted "instakill" damage
  • Fixed a soft lock if certain mods were used at the end of a melee attack
  • The "untouchable" achievement is now unlockable in multiplayer
  • Fixed an issue preventing the correct display of Simplified Chinese
  • Said Ace, she REALLY needs to stay in Ward 13 (hope she's listening this time)
  • Empty weapons should start auto-reloading after using a Mod
  • Switching weapons just before activating a mod no longer activates the new weapon

DEVELOPER COMMENT: In addition to optimizations, many small issues have been fixed.

QUALITY OF LIFE

  • Stamina no longer runs out when navigating Ward 13
  • Changing the DELETE CHARACTER button to HOLD
  • Added additional analog dead zone settings for Gamepad (can be set up to 0)
  • Reduced time for input to activate and deactivate
  • Added reverse X option to aim
  • Added VOIP volume setting for PC
  • Added the ability to turn off subtitles in the audio menu
  • Additional matchmaking optimizations
  • Dragon Hearts can be used at full health (for use with the Elder set)

DEVELOPER COMMENT: Two of the most important requests were to make it harder to delete your character and give more control over the controller's dead zone. We've covered both, and we're working on the bottom of the (huge) list of additional QOL features! A few more fixes have crept into this update and we look forward to meeting more and more requests over time.



ENEMIES

  • General: Reduced enemy health in Nightmare Mode from 300% to 250%
  • Wamineland Contaminator: correctly identified as "elite" to allow drops of Lumenite
  • Nightmare: Fix to allow removal of the player selection table if a player is knocked down
  • Nightmare: Reduced Nightmare Boss base health from 2 million to 1,5 million
  • Nightmare: Adjusted damage modifier in Nightmare mode based on number of players

DEVELOPER COMMENT: The general reaction is that Nightmare Mode is a bit spongy. We've reduced the total amount of HP boost to help with this, but we know that with updated armor the issue will be less severe. We're working hard to update the values, which use new armor and item updates while maintaining the challenge. Look for this issue in future updates, as we set the stage for even tougher difficulties (with rewards!).

WEAPONS

  • Shotgun: Magazine size increased from 9 to 10
  • Shotgun: Increased total capacity from 45 to 50
  • Shotgun: Increased base critical chance from 5% to 10%
  • Shotgun: Added 5% low bonus

DEVELOPER COMMENT: The shotgun is well placed, but we wanted to give it a little more love and be closer to who it is.

  • Hunting Pistol: Increased base critical strike chance from 10% to 15%
  • Hunting pistol: Added minimum critical range of 5m

DEVELOPER COMMENT: The hunting pistol is said to be a very good option for medium to long range ranges. We have therefore increased its crit chance while limiting the minimum critical range to 5m or more. This allows for even larger shots at your fingertips and allows for near accuracy without becoming a simple “shotgun”.



  • Revolver: 10% scalar impact increase

DEVELOPER COMMENT: The Revolver's identity is huge, mind-blowing hits. He's got a bit more strength now, but we're also monitoring the damage and overall effectiveness of the weapon.

  • Sniper Rifle: crit rating increased from 10% to 20%
  • Sniper Rifle: Increased ammo reserves from 25 to 27
  • Sniper Rifle: Increased reload speed by 10%
  • Sniper Rifle: Increased uncovered swing from 0,5 to 0,75
  • Sniper Rifle: Reduced infiltration delay without gap by 90%
  • Sniper Rifle: Reduced integration time of uncovered sway from 2,0 to 0,75
  • Sniper Rifle: Sway drastically reduced range
  • Sniper Rifle: 50% reduction in original uncovered reticle size
  • Sniper Rifle: Increased minimum uncovered reticle size from 1,0 to 1,5
  • Sniper Rifle: Increased minimum uncovered reticle size when changing from 1,5 to 1,75.
  • Sniper Rifle: Increased reticle disintegration speed without effusion after firing
  • Sniper Rifle: Added 12,5m minimum critical range

DEVELOPER COMMENT: The Sniper Rifle has undergone a number of changes as well. We want to focus on the long term and reduce efficiency closely. Before publication, we had a very imprecise crosshair, but we knew it didn't feel right. So we tightened it up. However, just like other long-range weapons, it became another short-range shotgun that kept us from improving stats without drastically reducing accuracy. We've improved long range functionality and increased critical hit chance while limiting effectiveness at close range.

  • Chicago Typewriter: Increased damage from 10 to 11
  • Chicago Typewriter: initial reticle size reduced
  • Chicago Typewriter: Increased reticle increment per stroke (faster reduction)
  • Chicago Typewriter: Reduced minimum reticle size (more precision)
  • Chicago Typewriter: Reduced fall speed (decreases more slowly when not shooting, but still in AIM)

DEVELOPER COMMENT: Generous improvements for the most elegant weapons. With recent improvements in assault rifle accuracy and handling, the typewriter has been left behind. We've beefed up damage, maneuverability and overall efficiency to ensure it has its rightful place in your arsenal.

  • Particle Accelerator: Increased base critical hit probability from 10% to 15%
  • Particle Accelerator: increased damage from 75 to 80
  • Particle Accelerator: Fire rate increased from 1,4 to 1,45
  • Particle Accelerator: Decreased aftermath decay time from 1,4 to 1,3
  • Particle Accelerator: Increased decay speed after firing from 1,15 to 1,2
  • Particle accelerator: reduction of the initial reticle size by 40%
  • Particle Accelerator: Sway drastically reduced range
  • Particle Accelerator: Added 7,5m minimum critical range
  • Alt-Fire Particle Accelerator (Gravity Core): Now sucks more (many enemies can't run out of it)

DEVELOPER COMMENT: With Sniper Rifle buffs; we haven't forgotten about the particle accelerator. It has received many similar changes making it very effective in the medium to long term. Additionally, we've increased the Gravity Core Suck Factor to reduce the chance of more agile enemies to escape.

  • Devastating: Reduced initial spread to better match the reticle
  • Devastating: 50% reduction in delay time after shooting before auto reloading
  • Devastator: Base critical chance increased from 5% to 10%
  • Devastating: No in five chance of producing Bandit Armor on a single target
  • Devastating: Each target hit has a chance to proclaim Bandit Armor
  • Devastator: added a minimum critical range of 5m

DEVELOPER COMMENT: We talked about the Devastator / Bandit interaction in a previous update and we finally covered it. Instead of completely removing the infinite fire scenario, we've changed it to require multiple targets. So it's not the formidable weapon, but the multi-proc game mode still exists. We also gave the Devastator some improvements in handling and efficiency in the medium term.

  • Defiler: Ideal range increased from 10m to 12,5m
  • Defiler: Reticle size reduced from 2,0 to 1,5
  • Defiler Alt-Fire (Radioactive Volley): Reduced power requirement from 350 to 300

DEVELOPER COMMENT: Although one of the most powerful alternate fires in the game was unleashed, the Defiler's first shot still fell behind many other handguns. We've tightened dispersion and increased effective range while slightly ramping up the power of reciprocating fire.

  • Eye of the Storm: Increased base critical strike chance from 5% to 10%
  • Eye of the Storm: Added 5% low bonus

DEVELOPER COMMENT: Since her little brother (the shotgun) got some love, we can't leave Eye of the Storm out in the cold. Some light damage increases with the upgrades from the last update.

  • Hive Cannon: Added 20 projectile damage (benefiting from weak point modifiers)
  • Hive Cannon: Increased primary fire projectile size from 2 to 5 (better matches VFX)
  • Hive Cannon: Fixed the description showing the actual range of AOE fire shots

DEVELOPER COMMENT: The Hive Cannon couldn't hit weak spots with its initial blast, so we've fixed it! We have also updated the size of the main fire projectile. It should be a lot easier to hit targets!

  • Curse of the Jungle God Alt-Fire (Tentacle Shot): Added quality of life to Tentacle hits

DEVELOPER COMMENT: Since we removed the leech minions and ember interaction (and minions interacting with specific rings in general), we have decided to turn the lifeleech Tentacle into a true mechanic. We've added an innate quality of life to tentacle strikes in a more official way.

  • Spore Flower: Increased damage from 160 to 200
  • Sporebloom: Increase in the number of pellets from 7 to 12 (less loss of dmg on a single lack of pellets)
  • Sporebloom: increased reticle size for better coverage
  • Sporebloom: Increased ideal range from 800 to 1000
  • Sporebloom: reduced reload speed
  • Sporebloom: Spore Shot projectile damage increased from 50 to 100

DEVELOPER COMMENT: This is my bloomstick.

  • Worldbreaker: AOE Blast now affects fragile items

DEVELOPER COMMENT: It didn't make sense that the “Worldbreaker” couldn't break world objects. It was a drastic oversight and we are all ashamed. Now we are not!

ARTICLES

  • Admiral's Ring (NEW): 300% bonus incoming damage, + 15% ranged and melee damage

DEVELOPER COMMENT: Added a new ring for those who like to make things more difficult. While this ring is the best in the lunge for damage, it's also worse in the lunge (by a shot back) for defense. It's a great choice for making normal and hard experiences "faster", as you blast enemies in, but it's also solid in Nightmare, as most things have already been thrown at you in unison! Try!

The Ring of the Admiral can be purchased from Reggie for 2 (TWO!) Drops at the start of the match.

  • Cleanse Trinket: When used with Elder Armor, cleanse applies to all allies
  • Ring of Evasion: Added +1 iFrame (+4 total) & 10% evasion speed
  • Leech Ember: amount Leech legally reduced
  • Soul Anchor: Added + 5% Dmg per summon (wearer)
  • Soul Anchor: 40% to 50% duration
  • Soul Anchor: Removed extra charge bonus

DEVELOPER COMMENT: These trinket changes were intended to help support the armor redesign. We have many more updates coming!

ARMOR

DEVELOPER COMMENT: We listened to the community about the desire for a greater variety of builds at all levels of play. We wanted to bring in all armor instead of reducing the effectiveness of the current “best” (Radiant!) . This is our first pass to separate each armor and give it unique play styles while encouraging mixing and pairing. Each armor set now has an additional one-piece flat bonus that does not fit. Armor values ​​have also been increased. We'll be actively monitoring the versions and adjusting the numbers up or down in the next update to bring them even closer.

  • Adventure (Bonus): Increases the amount of scrap picked up by 10%
  • Adventure: Total armor value increased from 10 to 20
  • Hunter (Sniper): Required range reduced from 15m to 10m
  • Hunter (Bonus): The damage of weak points is increased by 15%
  • Hunter: Total armor value increased from 19 to 35
  • Ex-Cultist (Bonus): The Power Mod is generated slowly over time
  • Elder Cultist: Total armor value increased from 20 to 36
  • Scraper (Bonus): All offset damage in Challenger's range is increased by 20%
  • Scrapper: Total armor value increased from 36 to 60
  • Bandit (Bonus): Ammo acquired during pickup is increased by 25%
  • Bandit: Total armor value increased from 11 to 28
  • Elder (Believer): Dragonheart increases damage dealt by allies by 20% for 10 seconds (includes Minions)
  • Elder (Bonus): Dragonheart heals its allies at 50% (includes Minions)
  • Elder (Bonus): Dragon Heart Healing now works on Liz / Liz and Root Mother (at a reduced rate)
  • Elder (Misc): Increased range on armor skill / bonus from 15 to 30m
  • Elder: Total armor value increased from 13 to 32
  • Akari (Opportunist): Perfect Dodge increases movement, shots, melee, reload, and evade speed by 20% for 7s
  • Akari (Bonus): Perfect Dodge increases ALL critical strike chance by 15% for 7s
  • Akari: Total armor value increased from 21 to 37
  • Drifter (Bonus): Movement speed while standing is increased by 25%
  • Drifter: Total armor value increased from 28 to 45
  • Slayer (Assassin): Assassin armor skill changed to multiplicative instead of additive (stronger)
  • Slayer (Bonus): Reload speed is increased by 10%
  • Slayer: Total armor value increased from 29 to 43
  • Twisted (Bonus): Melee hits steal health from enemies (original Leech Ember values)
  • Twisted: the value of the total weight has been increased from 33 to 55 (50 with the Twisted mask)
  • Twisted: Increased total armor value from 30 to 74 (62 with the twisted mask)
  • Osseous (Bloodlust): Ranged / melee hits against the same target increase damage dealt to that target
  • Osseous (Bonus): Fire speed and melee speed increased by 5%
  • Osseous: Total armor value increased from 35 to 47
  • Radiant (Bonus): recoil reduced by 10%
  • Radiant: Total armor value increased from 51 to 62
  • Cancellation (Power Transfer - NEW): Gain a damage stack every 10 sec (max 3).
  • Cancel (Power Transfer - NEW): Taking damage removes a damage stack and adds a defensive stack (max 3).
  • Cancellation (Bonus): Slightly increases iFrames when escaping (+2)
  • Void: Total armor value increased from 70 to 120
  • Bomber Hat: Total armor value increased from 2 to 10

MODS

  • Summons (Seed Caller, Beckon, Iron Sentinel, Tentacle Shot): reduced to 2 charges per mod

DEVELOPER COMMENT: To make it easier to build, balance and perform Summoners, we've reduced the number of Summon Charges to 2 (each Summon by the Launcher counts as its damage only if it is carrying the Soul Anchor anchor. ). It also helps with summons blocking enemy paths. In our next update, we'll look at how to boost the effectiveness and identity of each summons.

  • Explosive Shot: Projectile damage increased from 60 to 130
  • Explosive Shot: OPA damage increased from 120 to 170
  • Explosive Shot: Range increased from 3,5m to 4,0m
  • Explosive Blow: increased minimum damage from 65% to 80%

DEVELOPER COMMENT: In our continued effort to increase the effectiveness of each mod, we've optimized Explosive Shot for those who really love the damage done by AOE. Enjoy!

  • Swarm: Fixed a bug where the life of the projectile was limited to 12 seconds
  • Swarm: duration of the projectile fixed at 20 s (not 12 or 25)

DEVELOPER COMMENT: In the last update, we made a bug (no pun intended) in Swarm's behavior AFTER submitting the update, but before finalizing the patch notes. We originally intended to increase the time and mistakenly thought 25 would be a solution. We've since fixed the issue that caused Swarm to stay at 12 seconds and capped it at 20.

  • Mender's Aura: Neither works on Liz / Liz and Root Mother (at a reduced rate)

DEVELOPER COMMENT: This is more of a quality-of-life change, but you can now heal NPCs in combat at a reduced rate using Repairer's Aura.

  • Iron Sentinel: No longer targets enemies it cannot see

DEVELOPER COMMENT: If a turret loses line of sight to enemies and has no target, it will stop firing.

MISC

  • Wasteland Goodboy was upgraded from Goodboy to Very Goodboy

DEVELOPER COMMENT: I ​​mean, he's a really good boy.



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