The Final Fantasy Crystal Chronicles multiplayer mode has both a lobby and a traditional Quickmatch system.
Let's start by fixing this problem: Local co-op does not exist in Final Fantasy Crystal Chronicles Remastered Edition. You can still create up to 8 caravanners for your village, but only you can play with them. So what does this mean about the progression of the story? Well, let's get rid of the limitations next.
Only the host wins story progression in the new Final Fantasy Crystal Chronicles multiplayer. Whether it's grabbing the myrrh-dispelling miasma at the end of a dungeon, sending or receiving mail, or adding an entry to their journal (and thus gaining the critical 'memory' of experience), everything is linked to the host. It also means that parties do not exist outside of parties. You will need to travel alone if you want to attend roadside events or run errands in town. Additionally, the party must reform after each dungeon run. Good time . . . .
With that out of the way, here's how to play with friends and strangers in Final Fantasy Crystal Chronicles Remastered Edition. There are many ways to party, so let's start with the three basic features. While in the world you will have access to the main player menu, where you can view your journal, swap characters and even save / load your game data. Included in this menu is the option, which will take you to the multiplayer menu. .
There are three options here: Host, Join, and Quickmatch. If you want to host a game, you'll use the first option, and from there you'll be able to create a lobby for dungeons accessible from the area you're currently in. So if you are in Tipa Pennisula, you will only be able to party for River Belle Path and the Goblin Wall (and their associated hard modes after completing the main story / final boss, assuming they do. part of the four daily “bonus dungeons”).
You can set filters for “Friends only” if you'd rather have only your real friends join, but adding someone is a complicated process (detailed here). Assuming you've added people to your friends list, this toggle will prevent randomness from entering and you can bypass the same location requirement (a few dungeons aside). Alternatively, you can use the limited code at the top to invite people who aren't on your roster, but who you want to play with (great for streamers, or at an event with a crowd of people). The code is 30 minutes long, so you should have your group in mind before sending it.
Joining lets you jump into a game that's still sitting in the lobby, or into an existing race (more on that in a second). You can filter by dungeon, but you'll need to be in the same area if the host isn't on your friends list. Pick the one you like and you're gone, but remember that you won't get any story progress as a quest. Quickmatch works the same way, but instead of browsing the lobby in Join, you will instead be placed in any open group for the dungeons you have selected. Again, this will make you a quest, so if you want to host you need to either select this option or use the second method. What is the second method you ask?
At the entrance of each dungeon, you have the option of attacking it solo or in a group. Selecting the group option will take you into the dungeon (without a Mog to carry your chalice), and the game will start looking for players to complete your game. It's the easiest way to run a race without worrying about thoroughness.
You will need to regroup after each dungeon, so if you are playing with friends it is best to use the Host / Join options. If you're working on your own and don't care whether you're the host or not, Quickplay is the way to go. This is how you play multiplayer and with friends in Final Fantasy Crystal Chronicles Remastered Edition. It's okay to jump, but it is possible. However, I still miss the local cooperative.
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