Finally, Death Stranding has released and ended the agonizing three-year series of trailers, gameplay, and terrain points. And, finally, everyone can taste the new world, introduces us to Hideo Kojima, a legendary game developer who needs no introduction. His studio has worked a lot to become an independent label, then to integrate new innovative concepts. Today, they are courageously trying to push the boundaries of the industry.
Development and reception
This Death Stranding trailer on the official release date sort of sums up the previous ones in just under nine minutes, with a fantastic track "Path" from Apocalyptica to give the maximum amount of power. It is the culmination of a long and difficult period of development that would have started while Kojima and his team were still under Konami. They had a long corporate dispute, but in 2015 the team broke free and started operating as an independent label called Kojima Studios. The group immediately teamed up with Sony Interactive Entertainment and announced the creation of a new PlayStation game. A year later, we got our first trailer.
Over the next three years, the studio gradually released more and more attempts to leave just enough teasing without spoiling anything, and they succeeded because no one could guess what was coming. Death Stranding was released on November 8, 2019, but a few major web posts have tasted it already and their comments are ubiquitous. Some tout the innovations and groundbreaking elements that Kojima uses in both storytelling and in-game play, while others just can't forget the hyper-realistic approach she uses to immerse the player in depth. As proof, GamesRadar + gave it 3,5 out of 5 stars and IGN gave it a 6,8 out of 10, but GameSpot gave it a 9/10 and Game Revolution gave it a 5 / 5.
story
It had previously been concluded that this game was set in the distant future, in the United States and in a post-apocalyptic period. People live in isolation and have created something called "walls" which means much more than the basic definition of the word. The basic purpose of the main character, that is, the player, is to connect these fractions of society. To build Bridges say roughly and the character's name is Sam Arthur Bridges and he works for a company called Bridges.
However, things take a darker, more paranormal turn, with the introduction of strange ghostly beings that can only be detected by a baby Sam takes with him in a special container. However, the story is deepened and deepened by a wide range of characters played by famous actors, including Sam. The main character bears the likeness and voice of actor Norman Reedus, known for the Boondock Saints and The Walking Dead, while other stars include: Mads Mikkelsen, Guillermo del Toro, Nicolas Winding Refn, Tommie Earl Jenkins, Lindsay Wagner, Margaret Qualley, and more.
gameplay
The gameplay of Death Stranding is inextricably linked to the story, as the general feeling is that you are 'playing a movie'. This is mainly the result of a bold and challenging storyline and secondly of its incredibly realistic adaptation thanks to the game mechanics. However, it has been both praised and rejected by gamers around the world, as hyperrealism brings an immersive experience, but it can also disturb the player by forcing you to fight to stay upright as you run over rough terrain.
Yes, you read that right. As Sam crosses the desolate plains of this disaster-ravaged world, he keeps collecting and upgrading his gear, and his backpack can grow larger than the character. So it's hard to run with it, as Kojima has chosen to challenge us at every step of the character. Also, Complex Inventory brings in perhaps one of the most developed skill / item sets to be seen in games so far, but it can also cause you to spend too much time. .
However, once you get the feel of the game and move forward through the main story, the game evolves. At one point, Sam has to drive cars, teleport, and do whatever an average person would do if stranded in certain areas of this open world.
In addition, there are innovations in the combat system, and overall the gameplay of Death Stranding brings new ideas and solutions to some dilemmas often encountered by developers. It's a sci-fi action game, but it's a genre in itself.
Graphics and appearance
Almost all of the actors included in the project provided motion capture and vocals for their characters. Needless to say, the scenery and surroundings are stunning and everything gives off a strange sense of desolation and isolation, which is the main theme of the game. The modeling has been handled perfectly and paired with crisp textures, it gives off the hyper-realistic feeling sought by developers. Compared to such a realistic depiction of the physics of the world in which the story takes place, it composes high-quality playwork.
Verdict
Aiming for hyper realism in the game as much as in the visual style is risky. Pairing this story with a complicated sci-fi story is even more complicated, but Death Stranding does it in a way that only Kojima could pull off. Throughout the game, the traditional values of the Metal Gear series will shine through, but they are enveloped in something new and revolutionary. If we get the message right, this video game aims to immerse the player in a cinematic, hyper-realistic gaming experience, but it also seems to attempt to blur the lines between film and a video game. According to Hideo Kojima himself, those boundaries inevitably disappear from this perspective, and this latest game is an important checkpoint in the history of game development.
Atmosphere - 8
Graph - 9
Gameplay - 8
Legendary
Aiming for hyper realism in the game as much as in the visual style is risky. Pairing this story with a complicated sci-fi story is even more complicated, but Death Stranding does it in a way that only Kojima could pull off. Throughout the game, the traditional values of the Metal Gear series will shine through, but they are enveloped in something new and revolutionary. If we get the message right, this video game aims to immerse the player in a cinematic, hyper-realistic gaming experience, but it also seems to attempt to blur the lines between film and a video game. According to Hideo Kojima himself, those boundaries inevitably disappear from this perspective, and this latest game is an important checkpoint in the history of game development.