Baldur's Gate 3 - Patch Notes for October 27

Baldur's Gate 3 - Patch Notes for October 27

Baldur's Gate 3 - Patch Notes for October 27

  • improvements
    • Optimization of overall sound parameters to improve performance on lower performing machines
    • Added polish to several in-game cutscenes
    • Opportunity attack indicator is now correctly hidden for invisible enemies
    • Improved timing of some tutorial messages
    • Improved use of skill selection in character creation
    • Added new tutorial messages related to combat
    • Listening to other players 'dialogue now correctly displays other players' dice rolls
    • The reason why a waypoint is not available is now displayed on the map
    • Party members now correctly negate their spell readiness when switching to another character
  • change
    • Fixed crash on startup for specific combinations of drivers and hardware
    • Fixed a crash related to trading with Zevlor after the grove raid
    • Fixed crash in dialogs related to dynamic addition of elements
    • Fixed crash in combat AI
    • Fixed potential crash with mobile platforms
    • Fixed a crash related to loading saves during a dialog
    • Fixed a crash when destroying multiple pets with a single spell
    • Fixed a crash related to unloading resources (when loading a save or returning to the main menu)
    • Fixed an issue where someone would get stuck when joining during level transition
    • Fixed a crash issue when starting a dialog box just as someone exits the game
    • Fixed not being able to save to the host when another player is stuck in the "in dialogue" state
    • Fixed players getting stuck in the same dialog inside the camp after choosing to fight Minthara
    • Fixed characters getting stuck in the animation if they were downed during the prefabricated spell
    • Fixed characters not being in the correct position after loading
    • Fixed not being able to speak to party members after speaking with Gale and summoning the weaving
    • Fixed inability to use some spell scrolls when there were no more spell slots
    • Fixed a rare issue for players who did not have a profile on startup, requiring a selection or profile or the creation of a new one
    • Fixed quest markers not displaying correctly when multiple markers point to the same item or location
    • Fixed tiefling celebrations not playing properly if the player had already taken a long rest right before
    • Fixed the door physics on the Nautiloid reappearing after saving and loading
    • Fixed Ethel not triggering her ambush if she left her house during combat
    • Fixed several minor bugs related to in-game cutscenes
    • Fixed area spells not targeting invisible characters
    • Fixed item summons having no owner, preventing them from joining combat
    • Fixed Goblins not correctly using the War Drum
    • Fixed lockpick progress out-of-sync issues
    • Fixed save screenshots that were too dark
    • Fixed spell sounds not playing correctly in multiplayer
    • Fixed a long black screen displayed if a dialog was opened just as another player joined
    • Fixed dialogue initiating Zevlor during combat
    • Fixed audio settings not resetting when changing profiles
    • Fixed not being able to properly switch characters in the trade window
    • Fixed inability to click on landscapes you can see, improving navigation
    • Fixed issue with Gith hostility if Lae'zel was never recruited
    • Fixed additional revival when using an inspiration point
    • Fixed Inspiration Points not being able to increase after using an Inspiration Point or gaining another
    • Fixed an issue with the hidden vault entry closing again after puzzles have already been solved
    • Fixed marking an item as an item that was not configured correctly
    • Fixed being able to select summons in the trade window
    • Fixed Zariel Tiefling Clerics not being able to reach level 4
    • Fixed character creation color tooltips
    • Fixed characters sometimes falling from moving platforms
    • Fixed several animation issues with torches
    • Fixed the ability to select invalid targets for the Misty Step skill
    • Fixed not being able to see hidden summons from other players at all
    • Fixed party members being rearranged when detaching and re-attaching characters to the party
    • Fixed some gear still generating sound after unequip
    • Fixed several texture and skinning issues
    • Fixed several minor localization issues
    • Fixed minor issues with the action log

For more information on this update, visit the Baldur's Gate 3 Steam Community Page. This update is already available on Steam, but it may take a little longer for it to appear on Google Stadia. . However, once the Stadia version is updated, Stadia users will not need to download a patch, as Google automatically applies the fixes on their end.





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