With this year's Call of Duty: Modern Warfare starting to take hold in the gaming community like all multiplayer games, a meta is starting to form. While the balance is generally good and stable, there are certain weapons and perks that are of much greater benefit to players, or in combinations.
There will always be certain weapons that will be successful in certain modes. For example, the kill time is even shorter in Harcode mode, where the HUD is limited and health is reduced / weapon damage increases, so naturally the high rate of guns wears off. very well.
However, it's still quite common to see loadouts popular across all modes as they fit into all categories. Here we hope to highlight some of those extremely flexible, undeniably powerful, or just plain simple and accessible sets that work across the board.
Here are some of the best transfers in Call of Duty: Modern Warfare
1) The Enforcer
Primary: shotgun 725
Secondary: X16
Perk One: Double Time
Perk Two: Ghost
Perk Three: Spotter / High Alert
Grenades: your choice
The ultimate one-on-one. It is by far one of the most powerful pistols in the game to date with the 725, which is as deadly at mid-range as it is near, and a pistol that has a decent clip size, to compensate for the double shot. Barrel of the Shotty, which can finish off anyone who managed to survive your barrage of shells. It rewards those who like to move quickly and with the least possible attention on the map.
Double Time allows you to move around the map quickly, especially if you manage to target a target to keep the tactical sprint uptime as high as possible. This is one of the keys to unlocking the full potential of the load, as you want to cover as much ground as you can to stay in controlled environments where you know you will have the advantage (e.g. short corridors. range and restricted open spaces). Also consider adding Dead Silence to your Field Upgrade to add it.
Ghost is useful so that no one can abruptly end your murder streak by waiting around the bends. Since UAVs and personal radars are at the bottom of Killstreak's list, they appear often enough to make this perk essential. If you think you can stay one step ahead of the drone, feel free to replace it with Hardline or Kill Chain. Overkill is just that for this load, and Restock is unnecessary.
With Claymores still occupying a prominent place in the game, especially among snipers and players inclined to camp, Spotter is the best way to keep these players from getting caught cheaply while maintaining health. You can use Battle Hardened as well, but your constant movement around the map also means it can help highlight dangers for teammates more often. High Alert also works well in case you need to rotate your weapon quickly. If they're nearby and haven't finished you off before you can take a chance, the 725 should do the rest. This is more useful if you are willing to venture near enemy lines.
Just be aware that 725 can lead to unsavory comments in voice / text chat. It's that good.
2) the forest ranger
Primary: HDR / Kar98k sniper rifle with scope
Secondary: P90
Perk One: Tracker
Perk Two: Overkill
Perk Three: Battle Hardened / High Alert
Grenades: Mine Claymore / Proximity
The loadout of choice for those looking to play Sniper for the game, the Ranger loadout has you covered in almost any situation. The HDR is the best sniper rifle of the usual sniper group. However, if you are confident in your accuracy, the Kar98k with Rifle Scope offers a bit more maneuverability and provides greater range accuracy for medium range capability.
When facing enemies piercing your spot, it's usually unlikely that a gun will cut the mustard. That's why the P90 is a fantastic option with the use of Overkill in the second Perk slot. The large close range option with 50 bullets in the chamber gives you a proper fighting chance. The Claymore or Proximity Mine, which probably wouldn't be as good at damage as the Claymore but is harder to spot, can help alert you when you're about to be flanked.
Tracker is only useful in this role, but it is effective for this. In all modes other than S&D or Cyber Attack, most players will move around a lot. Tracker is particularly useful in areas with open spaces but also obstacles, to time your shots. If a runner has just turned around in cover but is heading to the other side, Tracker can keep an eye on them so you can remove them at the right time. It also means you can keep an eye on when respawn positions change, so you can look in the right place at the right time. If you feel like you're not getting much out of it, EOD will at least reduce the lethal grenade damage.
Battle Hardened is great here to stop the Breaker. Sparks and stuns will hit you hard like a sniper, so any way to reduce it works great. However, if you're on a large, open map, High Alert will keep you sharp on enemies out of your line of sight as it seeks to eliminate yourself before you can settle in.
It's not for everyone as you need to move less, but it's incredibly effective at neutralizing threats to snipers.
3) the versatile killer
Primary: AK47
Secondary: .50 GS
First advantage: Double Time / EOD
Perk Two: Hardline / Kill Chain
Perk Three: battle hardened
Grenades: your choice
The charge that requires the most skill to master, but provides the greatest benefits if you can, using the deadliest shooting games in the game. This is because, although the AK47 and the “Desert Eagle” .50 GS have hard recoils to master, they are both incredibly powerful guns. The AK has long been the hallmark of the series for good reason, and it continues here. It even has some really good iron views, like with Call of Duty 4, which allows for extra fixation in its place. If you're having trouble with the backlash on the AK, the M4A1 is a decent replacement option. The Desert Eagle isn't quite the power it was in the original, but it still packs a big punch, way more than the Revolver.
Double Time or EOD both work for this. Double Time keeps you moving quickly towards targets, so you can keep pace as you catch up with the return, while EOD adds an extra layer of protection in case a spike around a corner to target a enemy would be mistaken. It also means that (as long as you're in full health) you can survive a camper-laid claymore deck, preventing players from ending streaks cheaply.
Hardline and Kill Chain will depend on your confidence in your consistency. If you regularly take a few kills per life, Kill Chain should be your default option, but if you get very hot and very cold, with hot streaks that could mean 10 kills before a death, Hardline is the best option. All the others are less useful because the class forces are not suitable for them (Ghost) or are useless (no need for a secondary weapon and ARs are common enough that Restock is not needed).
This loadout is designed to make the most of the player's skills and activate the best kill streaks. Staying alive, being patient and precise with the big guns at your disposal, and thinking smart will get the most out of this kit.
We hope you can fight back with these three powerful charges!