Ashes of Outlands marks a great shaking in the Foyer landscape,
being the introduction of an entirely new class (hunter">Demon Hunter) with some
power cards. Despite this, you can easily complete a loop with just the
op 11 hunter">Demon Hunter cards, I go for a larger format: the best card of
every class (and neutral) you need to create. It also means every card is here
Rare or greater; I guess (especially with changing duplicates in packs)
that you will ultimately end up with every community card. Where is a community card
probably the best de facto for the extension, I'll note that in the text.
Let's start alphabetically with the new class:
hunter">Demon Hunter
As I mentioned, there were a lot of solid choices for hunter">Demon Hunter. Ultimately, I chose Skull of Gul'dan as the safest bet. 5 mana 3 is already good, but when combined with the discount it makes this card pretty crazy.
If that doesn't turn into almost all demon hunters
deck, I will be surprised. It is a very safe profession.
Druid
Druid was a bit of a harder choice, but I finally went
with Glowfly Swarm, up close beating Marsh Hydra. Token Druid decks have
historically very good, and the latest expansion was no exception. It seems
as a natural location for a more spell-based token game, and at least
probably replaced Force of Nature for most of the variations.
hunter
To Hunter, this set looks more like a "let's set up a strong
platform for later ”. Zixor is the card that I think will become the centerpiece
a Beast / Rush package that was slowly built for the last two
release of the card. In the meantime, I still expect it to be good enough
worse, it is probably the safest hunter's job.
stomach
This time the mage takes a tour of things, with a few
semi-completed packages. Solarian is a standout card although the slots likely
in Highlander Mage, and I'd be very surprised if it didn't feature
prominently in a future deck too.
Paladin
The real best Paladin card is Hand of A'dal, but
Common. The second best player is probably Aldor Truthseeker, star of Libram
package, and will likely be the big push Pure Paladin needs to get started
shines a little more.
Priest
Priest is a bit of a wild card this expansion, with the new
cards coming right after its recovery. Reliquary of Souls is likely to
just be a good general card in any board-based control priest, and
good buff and target revive.
Naughty
Much like Hunter, most of Rogue's new toys look like a setup
for future expansion to really expand the Secret or Stealth packages into
something bigger. Still, I think Blackjack Stunner alone is a good reason to
try the Secret package, and as a Rare you don't go out too much if it
turns out to be inferior.
Chaman
Shaman is in a strange place right now, and gets a number of
disjointed tools encouraging them towards a set of control archetypes.
Unfortunately, that's probably not great, so Vivid Spores takes its place.
as a great general-purpose spell, although Torrent was a serious contender. Lively
Spores are unlikely to define the game, but it's nice to have them for most types
you pont.
warlock
Warlock gets a lot of cool new toys. I don't quite believe
in the Shadow Council meme dream, but Imprisoned Scrap Imp works as both
potential part of that, and as inclusion in zoo-type terraces of all varieties. He
looks like there might finally be a handcuff card to use.
warrior
While imprisoned Gan'arg is probably the strongest card
here, it is also a municipality. Kargath Bladefist is the only other card in this
the expansion I can tell is probably going to be at least OK for Warrior. It is
the hardest slot partly because Warrior sems to get a lot of cards pointing
to a package that probably isn't working very well. Kargath, on the other hand,
is a decent general purpose card.
Neutral
Neutral is bizarre this expansion. Not only are there around 15
less cards than usual, the cards we get are a lot more niches and over there.
Maiev is the only standout I can see used on multiple decks. Others
look good in some cases, but very inconsistent.