Patch Notes Assassin's Creed Valhalla Update 1.04
Contents
- Presentation of graphics / performance mode
- Added an option to the game that allows players to choose between performance or visual quality.
- Breakdown of functionalities:
- This option is available for Xbox Series X | S and PlayStation 5.
- Choose performance allows the game to adapt the resolution and graphics settings to maintain 60 FPS.
- Choose quality Allows the game to run at maximum resolution and graphics settings while maintaining 30 FPS.
- Default values since the launch of the game are as follows:
- Xbox Series X / PlayStation 5: performances
- Xbox Series S: Quality
- Diverse
- Added a new background image to the title screen.
- Added various VFX to improve visuals.
- Added an option that will automatically assign all nodes on the path when acquiring a central skill.
- Added rune categories to the runes menu. All runes are now classified as weapon and armor runes.
- Added a warning when switching from a language that supports TTS to one that does not.
- Cursors can now be moved with left / right arrows on M&K and controllers.
- Increased tissue limit to 82.
- Added cloth to traders once settlement has reached level 6.
- Added requirements for altars to the world map.
- Balancing
- Updating the quality of equipment and equipment to their correct values.
- Added assassination damage stats to the character stats page.
- Duplicate equipment has been removed from inventory.
- Heavy and Light Attack stats will now adjust correctly based on Skill Nodes acquired.
- Heavy attack modifiers will no longer be applied to ranged attacks.
Game improvements
- Performance and stability
- Improved stability and performance.
- (Xbox Series) Enhanced Xbox Series S Experience | X consoles with screen tear
- (PC) Fixed an issue with VRAM / RAM leaking when alt tabbing on the desktop.
- Save games
- Fixed some cases where Load Game would not display saves correctly.
- Renowned Cloud backups to distinguish them from regular backups.
- Delete Cloud recordings from the Record menu. This will ensure that it cannot be inadvertently overwritten.
- Added notification when a cloud backup recovery failed.
- Graphics, audio, animation
- Solved various graphics issues at all levels.
- Fixed various currency exchange issues.
- Addressed various clipping issues.
- Fixed various visual issues with Eivor's cloak.
- Fixed various animation issues for players or NPCs.
- Fixed various audio issues.
- Fixed various lighting issues.
- Shadow resolution on High will now use correct values.
- World
- Addressed various texture or object placement issues.
- Fixed some cases where the player could get stuck in specific locations.
- Fish in Norway will now spawn in bad weather. Yeah, we must have read this one twice too.
- Crows will no longer randomly drop from the sky in Asgard.
- Gameplay, Combat, IA
- Fixed various bow aiming issues.
- Improved behavior of NPCs and bosses at all levels.
- NPCs will now react to player theft… so think twice before flying!
- Fixed an issue where dogs would start levitating when Eivor started petting them.
- Blocking Springald projectiles will now consume stamina as intended.
- Fanatics who were hit with a sleep dart can now be stunned. Sleep well.
- Fanatics will no longer heal when near the player.
- Guards who clearly saw Eivor shooting their ally will now become hostile.
- The guards will now hear the impact of corpses falling to the ground.
- Improved guards reactions to whistles.
- Improved disguise behavior in areas of distrust.
- Archery from the longship now consumes arrows.
- Players will now be able to air assassinate sleeping NPCs.
- Improved fish reeling behavior.
- Fixed an issue where the horse would not use the gallop animation in combat.
- The crowd will now be applauding during the drinking games. *
- Sliding mechanism reworked.
- Quests, World Events, Side Events
- Fixed an issue where the assassination sequence would not play for some targets.
- Addressed various texture issues during cutscenes.
- Addressed various issues related to quests or world events that were preventing players from completing them.
- Players can no longer use the Fishing Tool or Horn while Drunk Walking with Tewdr -
- Subquests will now display the correct “Part Of” parent quest.
- Memory stream can now be chosen when starting a new game if the Hold Alternative option is set to ON.
- Increased frequency of experienced travelers.
- User interface / HUD
- Fixed various issues with UI / HUD.
- Fixed various localization issues.
- Resolved various mouse and keyboard typing issues
- Secrets will now be discovered when syncing a point of view. (This does not apply to the Pathfinder difficulty)
- Experienced travelers are now highlighted on the world map and on the compass when they are nearby.
- Addressed an issue that prevented the map from updating after players received information from a seasoned traveler.
- Increased Odin's sight radius and enemies will now be highlighted for longer.
- Improved the radius in which Synin reveals keys.
- Reduced Synin's view distance of materials.
- Improvement of the behavior of the objective beam.
- The beams of settlement buildings can now be seen using Odin's Sight.
- Improved the locking mechanics of enemy targets.
- “Sell All Trinkets” will now be grayed out after selling all Trinkets.
- Boss power levels will now be displayed on their health gauge. This does not apply to regular enemies.
- Normal brightness settings will no longer apply to HDR exposure settings.
- Codex will no longer announce or spoil certain events.
- (A11y) Entries and desktop content on Layla's laptop are now commented out when menu narration is enabled.
- (A11y) Colorblind filters are now correctly applied to the mini-quests log and the raid tutorial.
- Capacities and skills
- Fixed an issue where players could no longer use abilities when the Dive of the Valkyries ability was interrupted.
- NPCs or friendly horses can no longer trigger body traps.
- Fixed a display issue where the Toxic Powder Trap could become invisible after using Synin.
- Adjusted chain assassination behavior. Players will no longer be able to assassinate a tackled target.
- The secondary hand slot will no longer be available when a two-handed weapon is equipped (dual-use pre-heavy skill).
- Flaming powder traps now explode when stepping on the arrow.
- Raids
- "Force Open" will now be displayed correctly even if nearby allies are in combat.
- Fixed an issue where allies would not help Eivor open a door during raids.
- Allies will now return to the longship once the raid is over.
- Added a timer until players can restart a raid that just ended.
- Mode photo
- Effect values can now be adjusted with the arrow keys or WASD.
- The no filter option will now work correctly.
- The Territory panel is no longer displayed in photo mode.
- Editing filters will now work as expected.
- Fixed an issue where an online service error could temporarily occur when viewing photos on the world map.
- Snow FX will now focus on the camera instead of the player in photo mode.
- System
- (PC) Updated readme files to show correct PC specifications.
- Added additional checkpoints to some boss fights.
- Fixed an issue that caused controllers to vibrate constantly.
- Fixed an issue where players could get stuck on a black screen after closing the menu with start.
- (PC) Auto-detection configuration update for Nvidia Geforce 1650 S.
Assassin's Creed Valhalla is now available for PC, PS4, PS5, Xbox One, Xbox Series X | S, Google Stadia, and Amazon Luna. For more information on this update, visit the official Ubisoft website.