Final Fantasy 7 Remake: The Best Material You Could Have Missed | Location guide

Final Fantasy 7 Remake: The Best Material You Could Have Missed | Location guide

You will only have a limited number of slots, and some materials are particularly rare. Some Materia Orbs can only be found in one location, and if you miss it, it's gone forever - some item stores sell Materia, but most of the Materia listed here cannot be purchased. You have to find it.

Some of FF7R's best materia - like hard-to-find Summoning Materia - can only be discovered by searching the environment or completing side quests. The side quests are fairly easy to follow on your map, but the “discoveries” are much easier to miss. Below I will keep a list of all the best materials you need to find and how to get it on your own.



Tips and Tricks Beginner's Guide | How To Unlock Level 2 Limit Jumps »Useful Wiki All Weapon Slots & Skill Ability | How To Unlock Any Materia Summons | Heavenly Dart Player Trophy Guide | PSA: 3 very useful button inputs

Best Material You Could Have Missed | Location guide

Ice Materia: A common material that you can find for free. Don't miss it!

  • Ch. 3 - Sector 7 slums - boulevard Scrap: Found in the cave, straight from the door of the residential area.

Self-curing material: One of the best materia in the game. Equip it to your allies to heal and heal each other.

  • Ch. 3 - Sector 7 slums - residential area: sold to the Chadley store for 100 gil. Complete Battle Intel Report 01.

Wind materia: A somewhat common material that is particularly effective against flying enemies. You can unlock this in Chapter 3 quite quickly by completing the Intel Battle.



  • Ch. 3 - Sector 7 slums - residential area: sold to Chadley's Shop. Complete Battle Intel Report 02.

First-strike material: This one takes a lot longer to unlock, but it's worth it. Complete Intel 03 by staggering an enemy, then using an attack (Triangle) to completely refill your ATB meter.

  • Ch. 3 - Sector 7 slums - residential area: sold to Chadley's Shop. Complete the Battle Intel 03 report.

ATB Boost Materia: More ATB faster! This is essential if you have the niches available.

  • Ch. 3 - Sector 7 slums - residential area: sold to Chadley's Shop. Complete Battle Intel Report 04.

Revival Materia: A free Materia Revival that you can find at the start of your adventure. You can now revive your allies with magic instead of just Phoenix Downs. Magic reanimation also heals a lot more.

  • Ch. 4 - Sector 7 - Employee Housing Area - Plate Edge: Found on the left, just as you enter the Plate Edge from the Plate Partition.

Luck Up Materia: Increase your luck stat! Increases quite dramatically, so if you're aiming for rare drops or more money, keep it equipped.

  • Ch. 4 - Sector 7 slums - residential area: reward for having reached the first place in the ranking of darts in the seventh heaven.

MP Up Materia: Rare material that increases your MP total. The higher the level, the more PM there is.

  • Ch. 6 - Sector 4 - Inside the plate: On the way to the quest "Collapsed passage", you will reach a vertical bridge. Lower it completely to access this hidden material.

Elemental material: When equipped with a weapon, your weapon attacks elemental damage. When equipped for equipment, halves elemental damage taken.



  • Ch. 6 - Sector 4 - Inside the plaque: reward for completing the “Collapsed Passage” discovery quest. Towards the end of Ch. 6, go to the third solar lamp and go down the ladder. Use the vertical platform controller to reach this materia.

Chocobo and Moogle Summon Materia: The only Materia Summon you can find in-game and miss. It's another summons! It is really very useful so early.


  • Ch. 6 - Sector 4 - Interior of the plate: Near the end of the dungeon, deactivate two (of the three) last solar lights and use the optional platform to the right of the loading platform. Go up to the control room and defeat the enemies in less than a minute to reach this rare material.

Magic Up Materia: Increases your magic statistic. The more you have equipped it, the greater the bonus.

  • Ch. 7 - Mako 5 reactor - Front door: Complete the unlocking mini-game to access the waist elimination room door. Found at the end of the hall.

Prayer material: An ability that heals your entire party. Aerith starts off with this material, but you can equip it to anyone. Because it's an ability, it doesn't use MP. The more you use it, the better the effect.


  • Ch. 8 - Sector 5 - residential slums: Aerith starts with this material.

Refocus Matter: This material gives you access to another Limit Break. Weird, isn't it? Again, Aerith starts off with this material, but you can give it to anyone at any time.

  • Ch. 8 - Sector 5 - residential slums: Aerith starts with this material.


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