There isn't much that can match the sheer fun you can have with a good board or card game. Some might think the best thing for these occasions is the old trusty Monopoly, but board games have come a long way since the Parker Brothers brought the game to the world outside of the United States. It also usually takes a long time to complete a game and very little strategy or skill, as Chance, Community Chest, and the outcome of the dice decide almost every aspect of the game. many family and friendships have been ruined.
But fear not! If you have friends for a night out and want something quick, pretty straightforward, and a lot of fun, the number of options is amazing, you never need to get close to Monopoly. Most of them are also inexpensive, which means you won't be breaking the bank to enjoy the game and time spent with your best friends.
Here are five of the best options for card and card games that can be completed in under 30 minutes at a time. However, we recommend that you keep exploring as much as possible to find your favorite game flavor.
Code names - 4+ players
Designed by Czech designer Vladmír Chvátil and released by Czech Games in 2015, Codenames has become sensational in a relatively short time. The game consists of red and blue teams of at least two players, each with a dedicated Spymaster, and a board full of words that relate to common (and uncommon) objects and real-life objects, such as Iron & Summer. In a grid format, each team's Spymasters will see a decoder indicating that certain words must be your team's color.
The purpose of the Spymaster is to provide clues to the board members regarding the color of their colors, but the intelligence lies in the fact that they can offer more than one word than the rest of the team has to guess, that is part of their team's concerns. Color. For example, the red team spy master might indicate that there are two red words on the board relating to metal, so that they can call out "Two, Metal," which means they can guess two. words relating to metal. If they are obvious, like Iron (as metal) and Frigate (as metal), then it's pretty easy. The difficulty comes when you have words similar to your code that are not on your team, so if Copper, for example, is also there, but is the blue team word, the Spymaster has to say a code that is not theirs. will not say Copper. at the same time.
It can be played quite quickly and has many variations, which makes it very easy to play. It is a highly recommended game!
Fluxx - 2 to 6 players
An old but golden card game, Fluxx is a game of changing the rules frequently and adapting to new playing conditions. You start with the ground rules and the goal is to keep the victory conditions, called Guardian cards, in your play area, while the pink Objective card corresponding to your Guardians is the active objective.
When Fluxx goes crazy, players can not only replace the Goal cards at any time by playing a new one, but you can also introduce an incredible number of new rules for players to think about and strategically throw the cards to match. your Guardians. For example, the basic rules have no hand limit and give you three cards to start with, you take one card from the deck and play one each turn. You may have a scenario where you might end up taking five cards at the start of your turn, playing two, and discarding cards that match the hand limit. Action cards also help mix things up and keep players struggling to find a purchase to come back into the game.
Fluxx's number of themed decks is also amazing, so you can play on whatever theme you want, be it the original game, Batman, Zombies, Star Wars / Trek, and even Monty Python. It can be played with two players, but gather six for maximum carnage.
Blow (+ expansion reform) - 2 to 10 players
Coup is a great little board game, albeit straightforward with the base game. Each player takes two cards. By combining coins, bluffing, and strategy, your objective is to stage a coup against another player, which causes them to lose one of their cards with enough coins in your purse. you are the last player standing with cards. Other cards allow you to perform tasks such as taking more coins (the duke), attempting to hit another player and causing them to lose a card (the assassin), or even stealing other players' coins ( the captain).
It's pretty quick, games usually don't last longer than 15 minutes, and it's usually the players with the best deception skills that get the best results.
While the game is pretty good on its own, the best way to play Hit is through the Reformation expansion. This increases the number of characters by 15, which means you can go from six to ten, but the real addition is a fluid team element in the game. Each player is added to a faction and players can only perform aggressive acts against members of the opposing faction. Players can pay to change faction or to force another player to change faction. When there is only one faction team left, the game becomes free again until another player changes faction. It's incredibly strategic, it offers a better balance compared to the base game (where the Duke can be a little too powerful) and means more friends can participate!
The Resistance: Avalon - 5-10 players
While it would be difficult to complete the game in 30 minutes with ten players, Avalon is definitely worth playing. You play as a group of Knights of the Round Table representing King Arthur, tasked with carrying out tasks on behalf of the King. However, evil is among you!
The game is all about fooling the right team by performing secret acts that prevent any mission from being successfully completed. The Knights must complete a number of missions while the evil team, consisting of Mordred (whom Merlin of the Knights cannot identify) and Morgana (considered "Merlin" by the character of the Knight Percival) in disguise. in the knights, must sabotage them without being identified as bad.
It's about deception and teamwork, like in the mafia game. The standard game of The Resistance also goes for its expansions, but for just one game, Avalon is a fantastic board game that won't take you all night.
One Night Ultimate Werewolf - 3 to 10 players
Speaking of Mafia-like games, One Night Ultimate Werewolf is a game born from Kickstarter. This is a fantastic variation on the Mafia formula, with the game taking over a night and the timer set to exactly ten minutes.
Each player is assigned a character by taking a card, showing no one and only identifying each other when specified. After the night is over, the city wakes up to murder! As a group, you have to figure out who plays which role and make the decision about who the werewolf is.
If the city can identify the werewolf, they win. But if the werewolf can escape detection by bluffing himself, he will claim victory. There are roles that mix up the game, and the 10 minute timer means the game has a fast-paced character. It also sparks a lot of conversation and is a brilliant social game. Add expansions like Daybreak to make the game even crazier!