More often than not, this sort of thing happens in a sequel. Sometimes you will have the choice to face each other in a cooperative game, and other times your future characters will cross paths with an old hero. Either way, you'll be fighting the old good guys. It is a very good way to generate a series of dramas; no one wants to beat characters we've grown to love! But these cruel game designers love to watch us squirm.
Ellie becomes the boss [[]
For those who follow the rhetoric raging around, you may already be familiar with the game's first big spoiler - Ellie isn't the only playable character in the game. Eventually, you'll switch places and see the same events throughout the games. shoes of a wolf soldier. For much of the game, Ellie stalks Wolves; a militarist band of survivors holed up in the shattered ruins of Seattle. In the end, you'll switch sides and face Ellie.
Yes, Ellie is a boss battle. She's the toughest boss in the game, using all of the player's old techniques against you. She'll plant trap bombs, sneak around, and slit your neck if you're not careful. She's an intense slayer, and for a moment you feel like the thugs Ellie spent the last 10 hours slaughtering.
You can watch the entire boss battle here.
Alex Mercer must die [[]
The main character of the original prototype is Alex Mercer, an ordinary man infected with a strange virus that allows him to transform into blood-curdling shapes, sucking up humans and slaughtering civilians from the boat. It's just how the game plays out! But people like me found themselves thinking - isn't it Alex Mercer wrong? He was never really portrayed as the villain in the original. His methods have never been questioned. He was a good guy.
The devs have to agree with me on all the wrong, because you play as an infected sailor in. As one of the regulars Alex Mercer has turned into a haze of blood, you can get exact revenge for the finale. Back on Manhattan Island, you will face a completely transformed and completely insane Alex Mercer. It's a nice catharsis that showed the developers were smart enough to comment on their own gameplay decisions.