Spellbreak Update 1.1 Release Notes

Spellbreak Update 1.1 Release Notes

Spellbreak's roadmap can be found here, so those wondering what comes after Spellbreak update 1.1 should give it a look (Clash, the 9v9 team deathmatch mode, remains on the schedule. as a “medium-term” objective, just like the “Chapters” focusing on history and Halloween an event). Below you will find the Spellbreak Update 1.1 Release Notes in their entirety: remember, this update consisted mostly of bug fixes and tweaks.


Spellbreak Update 1.1 Release Notes

  • Lightning Bolt's recovery animation can now be interrupted by casting a sorcery.


  • Fixed a critical case where someone's revive or exile could be canceled in order to cast spells faster.

  • Fixed an issue that sometimes prevented projectiles from registering damage even if they were hitting.

  • Fixed a netcode issue that caused other characters to appear to stutter / flicker or not update at full framerate.

  • Smoothed difference in aim assist force between different frame rates.

  • Fixed an exploit where aim assist could be much stronger than intended under certain combinations of target distance and input sensitivity.

  • Adjusted aim assist values ​​for various console platforms.

  • Aim assist now decreases with distance.

  • The default Look Deadzone setting on Switch is now 0%.

  • Activation of some additional anti-cheating mechanisms.


  • The game mode now automatically switches to the team after completing the tutorial.

  • When a player accepts a party invitation while already in a match, they will receive a user interface notification and can choose to join the lobby immediately.


  • Fixed a bug that caused some players to get stuck on the initial title screen.

  • Fixed graphics settings that were reset to Ultra in some cases, although the game reported other values.

  • Fixed a bug that sometimes caused very long loading times when entering a match.

  • Fixed an issue where the mouse would not revert to the point if the player used both a controller and a mouse to navigate menus.

  • Fixed cases where players would sometimes get stuck with a black screen during a match.

  • Fixed an issue where players could not load into a lobby with enough time to correctly select their drop portal.

  • Switch Pro and third-party controllers no longer send multiple inputs with the press of a single button.

  • Fixed a bug that sometimes prevented players from seeing orbs of disturbed players.

  • Fixed an issue where the lowest ping match region was sometimes not correctly identified.

  • Fixed a crash due to changing the language in the pre-match lobby.

  • Fixed a black screen caused by waking up the console after one hour of idle in rest mode.

  • If an Xbox One gamer has turned off cross play in their system settings, Spellbreak will now properly block all interaction with players on other platforms.


  • Recent Spellbreak players now populate the recent player list linked to your Xbox Live account.


  • Players set to "Friendly Only" in their communication settings will no longer see voice chat blocked for their friends in Spellbreak.

  • The "Ready" button is no longer grayed out when joining a party through the Xbox Shell.

  • Fixed a crash caused by returning to the game after pressing the Home button in the middle of a match.

  • Players should be able to interact with things after being interrupted while aiming for a rune or ritual.


  • Players should no longer be stuck indefinitely on the reconnect screen after losing and restoring internet connection.

  • Fixed infinite loading screen when entering invalid account credentials during login.

  • Fixed missing hit sound effect when your damage is boosted.

  • If the same Spellbreak account is used to connect to two machines at the same time, the most recent connection will abort the session early to avoid data corruption.

  • Controller vibration settings now apply correctly in-game.

  • Fixed issues where item ping indicators would not draw / update correctly.

  • Added in translations for some previously untranslated texts.

  • Fixed a bug that could cause quests to disappear from the main menu when restarting the game.

  • Fixed the order of adjectives / nouns indicating the rarity of Latin languages ​​on the collection screen.


  • Fixed Mana Vault animations getting out of sync with sound and timer.

  • Fixed an issue with Mana Chests where its pieces would sometimes glitter when the player walked on them.

  • Cleaned up some low res textures that could sometimes appear.

  • The volume of menu / UI sound effects is now properly controlled by the associated volume slider.

  • Fixed a crash caused by repeatedly pressing the confirm button on the squad loading screen.

  • Fixed instances of shadow appearing around the map.

  • Fixed a crash caused by displaying an item in the store while the rollover takes effect.

  • Ice Lance should no longer randomly generate a MASSIVE Arc of Ice.

  • Fixed a bug that caused 2 players with random outfits equipped to mirror each other.

  • Fixed crash caused by exile several times in the tutorial.

  • Fixed chests not being visible on player client.

  • And last but not least, a whole bunch of rarer crashes have been fixed.




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