Black Ops Cold War Day 1 patch notes

Black Ops Cold War Day 1 patch notes

Notes de mise à jour de Call of Duty: Black Ops Cold War Day One

Multiplayer

The trends

  • Additional modes
    • Modes added since beta:
      • Search and destroy
      • Free for all
      • Hardcore team deathmatch
      • Domination hardcore
      • Hardcore Kill confirmed
      • Hardcore search and destruction
      • Hardcore free for all
  • Fireteam: Bombs go up
    • gameplay
      • Added ammo caches to Ruka and Alpine.
      • Added extension lines to Alpine.
      • Players can now continue to sprint while equipping armor plates.
      • Players will now automatically air deploy after 15 seconds in the spawn aerial view.
      • Both the downed player and the reviving player will be locked in place during a replay to prevent the replay from failing.
      • Added the ability to call for help in the event of a failure.
      • Added support for knocking a door when you start sprinting next to a door.
      • Added support for configurable squad size clearing respawn times (squads of 1 do not have an additional clearing respawn time)
      • Adjustment of objective locations.
    • Dirty bombs / radiation
      • Arming progress is now displayed on the charge when arming a dirty bomb.
      • When arming the Dirty Bomb, the Charge LEDs now show how many teammates are helping with the arming.
      • Improvements to the radiation visuals in the spawning view.
      • The safety line inside a beam area will no longer point out-of-bounds players.
    • Booty
      • Radiance vest item added to loot pool. This vest will prevent the wearer from sustaining radiation damage inside the radiation areas.
      • Combat Bow, VTOL Escort, Cruise Missile, and Combat Ship added to loot pool.
      • Adjusted item spawn rates to reduce the frequency of High End Scorestreak.
    • vehicles
      • Reduction in the frequency of spawning by Hindus.
      • Adjusted vehicle drop time to reduce the frequency of Hind, Tank, and FAV spawns.
      • Directional damage indicators now point to the vehicle when taking explosive damage from a rear shooter or chopper.
    • Ping
      • Added the ability to Ping in case of a kill.
      • Added the ability to ping vehicles.
      • Added the ability to ping downed teammates.
      • Added the ability to perform ping field upgrades and throw C4 explosives.
      • Added a center point when freefalling and parachuting for more accurate ping.
    • Diverse
      • Adjusted the intro scene of the fireteam to better showcase the fireteam.
      • Added an in-game Outro scene that highlights the winning shooting team.
      • Killcams and Best Plays will now prioritize downs over cleanups.
    • Bug fixes
      • Fixed an issue that prevented objective waypoints from showing in the spawning view.
      • Fixed an issue where players could be killed as soon as they deploy by air.
      • Addressed a number of issues that allowed a player to spawn away from their intended teammate on the ground from the overhead view of the spawn.
      • Fixed an issue where players could not drop Uranium into a Dirty Bomb.
      • Fixed an issue where the player could be considered out of bounds when deploying from the infil plane.
  • VIP Escort
    • Players can now quickly deploy a parachute in Crossroads and Armada in VIP Escort.
    • The VIP is now taken into the helicopter by a winch operator at the end of the exfil.
    • Exfile notification is now triggered when the VIP approaches an exfile helicopter to give the defending team more time to react.
      • Upon arriving near the exfoliating site, the helicopter will start lowering the fast rope, and all players in the match will be notified that the exfiling process has started.
      • Once the quick rope is lowered, the VIP can interact with the rope to hook up for the exfil.
  • Combined weapons
    • Players can now quickly deploy a parachute in Combined Arms game modes (if applicable).

Weapons / Gunsmith





  • New weapons
    • Added new weapons in several categories:
      • FFAR 1 assault rifle
      • Bullfrog SMG
      • M60 LMG
      • DMR 14 Tactical Rifle
      • Special launcher M79
      • and more
  • Balance of arms
    • Assault rifles
      • Adjusted General Assault Rifle performance closer to Krig 6 and XM4 Beta performance for better balance across the class.
      • AK-47 recoil increased.
    • Submachine guns
      • Reduced the effectiveness of SMGs at longer distances to counter the class dominance seen in the beta.
    • Light machine guns
      • Increased LMG damage to improve class efficiency.
      • Increased LMG ADS times.
    • Sniper rifles
      • Adjusting the aim helps to feel smoother while requiring more skill and precision.
      • Slightly increased ADS time for sniper rifles.
      • The sniper goggles will now be reflected more regularly.
    • Guns
      • Decreased hip shot accuracy of the Burst Pistol.
      • Reduced the maximum damage range of Burst Guns.
    • Shotguns
      • Reduced the rate of fire of the Semi-Automatic Shotgun.
    • Launchers
      • Slightly increased interior damage from launchers to allow for lethal damage when accurately placed.
    • Melee
      • Slightly reduced sprint speed with knife equipped.
  • Alignment of recoil and sight
    • Fixed ball direction and recoil issues to be more intuitive and responsive.
      • In the beta, the player's ball placement was still based on the direction of their weapon, which could have a slight deviation from the perspective of their sight through sights. These should now line up better with all iron sights and optics, providing more accuracy when firing ADS.
  • Adjusting aiming aid
    • Adjusted a number of aim assist settings to provide a more expected feel across all weapon classes.
  • Aim Down (ADS)
    • Adjusted ADS transitions to make them smoother and smoother.
    • ADS swing adjusted to provide a more dramatic feel while reducing weapon rotation.
    • Adjusted weapon recoil when firing in ADS to resolve cases where optical models could get too close to the player's camera.
  • Attachments
    • Additional accessories
      • Added more attachments to equip in the armorer.
    • Attachments balance
      • Updated balance for roughly half of attachments on all weapons to increase viability at all levels.
      • Reworked bonuses and penalties on barrel attachments to better reflect the relationship between distances, muzzle velocities, and barrel length.
      • There are now barrel attachments that offer shorter barrel length for increased speed of movement, whether when shooting from the hip or when shooting ADS. This gives players greater options for leaning in the movement as a kit option.
      • Increased enemy reveal range when using the mounted light attachment.
    • Attachment descriptions
      • Updated names, descriptions, and stats categories for weapons to provide a clearer picture of functionality and authenticity.
  • Double handling
    • Added the ability to use dual-purpose guns.
  • Weapon levels
    • Increased primary weapon levels from 40 to 55.
  • Stationary turrets
    • Increased the radius of use of fixed turrets.

Mouvement



  • slip
    • Shortened slide length.
    • Reduced sliding speed.
      • The glide is designed as an escape mechanism or a quick entry into the squat or blanket. It's not meant to be overused during engagements, nor to be too advantageous up close. We shortened the length of the slide and reduced its speed to achieve these goals.
    • Ending a sprint to shoot is now faster than swiping to shoot.
      • In the beta it was faster to fire your weapon from a sprint while sliding than by simply ending your sprint with fire. This has been fixed so that ending a sprint to shoot is the fastest way to raise your weapon, and swiping to shoot is no longer faster.
  • Mantling
    • Increased speeds for all coats.

Scorestreaks

  • Additional scorestreaks
    • Added new Scorestreaks since beta:
      • Combat bow
      • Armor
      • Care package
      • Cruise missile
      • Escort VTOL
      • Gunship
  • Winning rate
    • Improved tuning of Scorestreak and Score events to gain potential in all modes.
    • Increased the score bonus thresholds to 10 and 15 kills to make high streaks more rewarding and to help increase the score towards high end Scorestreaks.
      • In the beta, Scorestreaks were won more often than expected in several game modes, so we made some adjustments to reduce the overall win rate. On the other hand, since even the best players struggled to achieve the highest scores, we increased the score bonus thresholds for higher kill streaks.
  • Scorestreak control
    • Attack helicopter
      • Increased attack helicopter damage from 5 hits to 3 hits.
    • Chopper gunner
      • Slightly reduced the duration and damage of the Chopper Gunner.
  • Freshes
    • Adjusted the balance to all Scorestreak costs.
  • UI
    • Added a digital display showing the remaining score required to earn your equipped Scorestreaks, which appears briefly on respawn and after closing the dashboard.
    • Improved the cursor speed of the Scorestreak tablet.
    • Improved the visibility of red dots on the Scorestreak Tablet to enemies inside.
  • Recharge time
    • Added a variant to Scorestreak cooldowns to allow for more interesting player choices and strategy, while reducing low-end Scorestreak spam.
  • Diverse
    • Updated default Scorestreak selection.
    • Updated Scorestreak descriptions with more details on new features.
    • Improved camera rumble / shake on Scorestreak events.

appears



  • General spawn adjustments in all modes.
  • Gunboat enemies will now correctly negate spawns in their line of sight.

Advantages

  • Bullet proof vest
    • Bulletproof vest damage reduction reduced by 5%.
  • Paranoia
    • Updated the sound when an enemy targets you with Paranoia equipped.

Equipment

  • Frag
    • Improved return speed of shards.
  • Stimulation shot
    • Cooldown increased from 8 to 11 seconds.
  • Lure
    • Duration reduced from 20 seconds to 15 seconds.
    • Decoy will now play a static sound effect every few seconds, so attentive players can tell the missteps from the real ones.

Field upgrades

  • Field microphone
    • Field Mic listening radius reduced by 10%.
    • The recharge time of the field microphone has been reduced from 3:00 a.m. to 3:30 a.m.

features

  • Added military ranks up to 55 in standard player progression.
  • Added Seasonal Prestige player progression system, starting at launch after completing Military Rank 55.
  • Added challenges for campaign, multiplayer and zombies.
  • Added unlockable weapon camos.
  • Player and weapon customization now available.
  • Combat recording added.
  • Added theater support.
  • Added support for multiplayer bots.
  • Added Finishing Move support.
  • Added support for Weapon Inspect.

the audio

Game audio

  • General
    • Refined volumes and sound fallout for weapons, foley audio, ambient systems and map transitions.
    • Additional improvements to the sound design of the card.
  • Game audio
    • Improved weapon and footstep sounds.
    • Improved hit marker sounds.
    • Improved player damage feedback sounds.
  • Acoustic
    • Refined acoustic systems that simulate the way sounds move through / around geometry.
      • Since beta, we've created new reverbs for multiple zones, fine-tuned filter values ​​so that full occlusion now sounds more naturally, and we've changed the way interior and exterior sounds blend together as you move around. the spaces.
    • Optimized acoustics of each card.
      • This affects how the geometry of the map influences every sound, from reverb (how sounds bounce and echo) to occlusion (how objects block sound waves). The acoustics of the card are based on physical simulations of sound waves passing through the card. As a result, all sounds must be even more immersive and realistic, with a high level of fidelity.
  • Music player
    • Added music player, allowing players to listen to unlocked music tracks while playing the game.
    • Players can select tracks as menu music or in-game music.
  • Audio presets
    • Added several audio mixer presets.

For more information on this patch, visit the official Treyarch website. Call of Duty: Cold War Black Ops is now available on PC, PS4, PS5, Xbox One and Xbox Series X | S.




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